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path: root/src/server/game/AI/PlayerAI
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-07Core/Misc: Reduce number of player spec hardcoded checksShauren
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-22Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-05Core/PlayerAI: apply some movement related correctionsccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-06-16Core/PlayerAI: perform cast checks on auto ranged attackariel-
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-20Core/PlayerAI: Some adjustments:Treeston
2020-08-19Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-03-12Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...ariel-
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-24Nopch fixShauren
2017-02-18Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)treeston
2017-01-12AI/PlayerAI: Fix potential edge case crash.treeston
2017-01-11AI/PlayerAI: Code style cleanup.treeston
2017-01-11AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2017-01-01Update copyright note for 2017vincent-michael
2016-06-09Core/Players: Updated talent specializationsShauren
2016-04-28Core/Misc: Fix issues reported by static analysisjackpoz
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-08Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...treeston
2016-04-08Core/Misc: Fix headerAokromes
2016-04-08Core/PlayerAI: 6.x specific spec checksShauren
2016-04-08build fixtreeston
2016-04-08Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...treeston
2016-04-08Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston