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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-08-07
Core/Misc: Turn ChrSpecialization into enum class
Shauren
2023-08-07
Core/Misc: Reduce number of player spec hardcoded checks
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-22
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-05
Core/PlayerAI: apply some movement related corrections
ccrs
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-06-16
Core/PlayerAI: perform cast checks on auto ranged attack
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-20
Core/PlayerAI: Some adjustments:
Treeston
2020-08-19
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...
Treeston
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-12
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...
ariel-
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-24
Nopch fix
Shauren
2017-02-18
Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)
treeston
2017-01-12
AI/PlayerAI: Fix potential edge case crash.
treeston
2017-01-11
AI/PlayerAI: Code style cleanup.
treeston
2017-01-11
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2017-01-01
Update copyright note for 2017
vincent-michael
2016-06-09
Core/Players: Updated talent specializations
Shauren
2016-04-28
Core/Misc: Fix issues reported by static analysis
jackpoz
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-08
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...
treeston
2016-04-08
Core/Misc: Fix header
Aokromes
2016-04-08
Core/PlayerAI: 6.x specific spec checks
Shauren
2016-04-08
build fix
treeston
2016-04-08
Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...
treeston
2016-04-08
Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.
treeston
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston