index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2026-01-08T02:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
AI
/
SmartScripts
Age
Commit message (
Expand
)
Author
2020-08-25
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2020-08-22
Core/Misc: Remove whitespace
jackpoz
2020-08-22
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2020-08-16
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-09
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2020-08-06
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-29
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-09
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2020-06-24
Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...
Rothend
2020-06-24
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...
Rothend
2020-06-17
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-14
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Ovahlord
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-04-26
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2020-04-26
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2020-04-22
Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)
Rushor
2020-04-09
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-03-07
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-03-05
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
2020-03-02
Core/AI: Fix remaining charming issue
jackpoz
2020-03-01
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-22
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...
ForesterDev
2020-02-18
Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Ovahlord
2020-01-14
Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)
Regigicas
2020-01-03
Core/SAI: Add missing break (fixes incorrect db errors)
Shauren
2020-01-02
New year
Aokromes
2020-01-01
Core/Misc: Fix no-pch build
jackpoz
2020-01-01
Core/SAI: Implement new action to set movement speed
Lopfest
2019-12-30
Core/AI: Fix creatures not updating their target properly once engaged
Killyana
2019-08-31
Core/SAI: Reserve action ids
Shauren
2019-08-02
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2019-07-30
Core/SAI: Attempt to fix a crash
Giacomo Pozzoni
2019-07-19
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2019-07-19
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-27
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...
Wyrserth
[next]