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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2020-08-25Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2020-08-22Core/Misc: Remove whitespacejackpoz
2020-08-22Core/SAI: Remove completed timed action lists even while evadingjackpoz
2020-08-16Core/SAI: Spell casts that cannot be executed because the unit is currently c...Giacomo Pozzoni
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-08-09Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...Giacomo Pozzoni
2020-08-06Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...jackpoz
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-07-29Core/SAI: Ignore SAI while evading (#25108)Giacomo Pozzoni
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-09Creature/AI: Remove SetVisible from SmartAI::InitializeAIakrom23
2020-06-24Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...Rothend
2020-06-24Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...Rothend
2020-06-17Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...Rothend
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-14Core/SAI: implement SMART_ACTION_ATTACK_STOPOvahlord
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-04-26Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2020-04-26Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)Rushor
2020-04-22Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)Rushor
2020-04-09Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-03-31Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2020-03-07Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint pathsjackpoz
2020-03-06Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2020-03-05Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHTShauren
2020-03-02Core/AI: Fix remaining charming issuejackpoz
2020-03-01Core/AI: Make charmed creatures follow their owner (#24195)Giacomo Pozzoni
2020-02-29Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2020-02-28Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2020-02-22Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...ForesterDev
2020-02-18Core/SAI: SMART_ACTION_PAUSE_MOVEMENTOvahlord
2020-01-14Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)Regigicas
2020-01-03Core/SAI: Add missing break (fixes incorrect db errors)Shauren
2020-01-02New yearAokromes
2020-01-01Core/Misc: Fix no-pch buildjackpoz
2020-01-01Core/SAI: Implement new action to set movement speedLopfest
2019-12-30Core/AI: Fix creatures not updating their target properly once engagedKillyana
2019-08-31Core/SAI: Reserve action idsShauren
2019-08-02Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...Treeston
2019-07-30Core/SAI: Attempt to fix a crashGiacomo Pozzoni
2019-07-19Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...ccrs
2019-07-19Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()ccrs
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-06-27Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...Wyrserth