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Author
2020-03-07
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-03-05
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
2020-03-02
Core/AI: Fix remaining charming issue
jackpoz
2020-03-01
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-22
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...
ForesterDev
2020-02-18
Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Ovahlord
2020-01-14
Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)
Regigicas
2020-01-03
Core/SAI: Add missing break (fixes incorrect db errors)
Shauren
2020-01-02
New year
Aokromes
2020-01-01
Core/Misc: Fix no-pch build
jackpoz
2020-01-01
Core/SAI: Implement new action to set movement speed
Lopfest
2019-12-30
Core/AI: Fix creatures not updating their target properly once engaged
Killyana
2019-08-31
Core/SAI: Reserve action ids
Shauren
2019-08-02
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2019-07-30
Core/SAI: Attempt to fix a crash
Giacomo Pozzoni
2019-07-19
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2019-07-19
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-27
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...
Wyrserth
2019-06-26
Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)
Wyrserth
2019-06-26
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...
Wyrserth
2019-06-25
Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...
Wyrserth
2019-06-24
Core/AI: remove extra empty line
ccrs
2019-06-23
AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...
Treeston
2019-06-23
AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...
Treeston
2019-06-18
Core/SAI: allow to start waypoint movement for a creature that is in combat. ...
Wyrserth
2019-06-16
Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...
Wyrserth
2019-06-16
Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...
Wyrserth
2019-06-07
Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
jackpoz
2019-06-02
Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...
Wyrserth
2019-05-31
Core/Misc: Fix static analysis issues
Giacomo Pozzoni
2019-05-26
Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLO
jackpoz
2019-05-24
Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...
jackpoz
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-05-23
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
jackpoz
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-04-28
Core/Misc: standarize a couple logs
ccrs
2019-04-17
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-04-17
Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-13
Core/SAI: Fix Move to position and Set run if used after a waypoint
Killyana
2019-03-13
Core/SAI: Fix the respawn event for GameObjects (#23112)
Killyana
2019-02-08
Core/Misc: Add categories to 3 logs
Aokromes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-21
Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...
jackpoz
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