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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2020-03-07Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint pathsjackpoz
2020-03-06Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2020-03-05Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHTShauren
2020-03-02Core/AI: Fix remaining charming issuejackpoz
2020-03-01Core/AI: Make charmed creatures follow their owner (#24195)Giacomo Pozzoni
2020-02-29Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2020-02-28Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2020-02-22Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...ForesterDev
2020-02-18Core/SAI: SMART_ACTION_PAUSE_MOVEMENTOvahlord
2020-01-14Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)Regigicas
2020-01-03Core/SAI: Add missing break (fixes incorrect db errors)Shauren
2020-01-02New yearAokromes
2020-01-01Core/Misc: Fix no-pch buildjackpoz
2020-01-01Core/SAI: Implement new action to set movement speedLopfest
2019-12-30Core/AI: Fix creatures not updating their target properly once engagedKillyana
2019-08-31Core/SAI: Reserve action idsShauren
2019-08-02Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...Treeston
2019-07-30Core/SAI: Attempt to fix a crashGiacomo Pozzoni
2019-07-19Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...ccrs
2019-07-19Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()ccrs
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-06-27Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...Wyrserth
2019-06-26Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)Wyrserth
2019-06-26Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...Wyrserth
2019-06-25Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...Wyrserth
2019-06-24Core/AI: remove extra empty lineccrs
2019-06-23AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...Treeston
2019-06-23AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...Treeston
2019-06-18Core/SAI: allow to start waypoint movement for a creature that is in combat. ...Wyrserth
2019-06-16Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...Wyrserth
2019-06-16Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...Wyrserth
2019-06-07Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCTjackpoz
2019-06-02Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...Wyrserth
2019-05-31Core/Misc: Fix static analysis issuesGiacomo Pozzoni
2019-05-26Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLOjackpoz
2019-05-24Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...jackpoz
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-05-23Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNEDjackpoz
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-04-28Core/Misc: standarize a couple logsccrs
2019-04-17Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATICAokromes
2019-04-17Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATICAokromes
2019-03-31Core/Misc: Fix GCC 8 warningsjackpoz
2019-03-13Core/SAI: Fix Move to position and Set run if used after a waypointKillyana
2019-03-13Core/SAI: Fix the respawn event for GameObjects (#23112)Killyana
2019-02-08Core/Misc: Add categories to 3 logsAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-21Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...jackpoz