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Author
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-12-22
Core/Objects: Allow more specific checks to include or exclude feign death un...
ModoX
2024-12-04
Core/SAI: Allow update of disable gravity/root applied via static flags (usin...
Meji
2024-11-12
Core/Misc: Fix some GCC warnings
Shauren
2024-10-28
Core/SAI: Implemented new action SMART_ACTION_CREDIT_QUEST_OBJECTIVE_TALK_TO ...
Meji
2024-10-22
Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)
Meji
2024-08-15
Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)
11.0.0.56008
Meji
2024-06-29
Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed
Shauren
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-05-03
Core/Creatures: Allow profession tools to be used as equipment (#29915)
Meji
2024-04-21
Core/Movement: Implemented alternative method of smoothing waypoint paths (se...
Shauren
2024-04-14
Core/SAI: Implement waiting for actions on action list to finish before conti...
Shauren
2024-04-11
Core/SAI: Added support for StringIds to creature and gameobject targets (#29...
Meji
2024-04-03
Fix codestyle
Shauren
2024-04-03
Core/SAI: Allow gameobjects to be targeted by spell casts
Shauren
2024-03-12
Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...
Shauren
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-02-15
Core/SAI: Fixed SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS using t...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-12-30
Core/AreaTriggers: Refactor (#29500)
Meji
2023-10-30
Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)
Meji
2023-10-06
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-07-09
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)
Meji
2023-06-24
Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)
Meji
2023-06-10
Core/Quests: Quest flag fixups
Shauren
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-04-10
Core/Misc: Fix build with libc++
Shauren
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-04-06
Core/Misc: Modernize code a bit by replacing std::tie with either structured ...
Shauren
2023-03-30
Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...
Meji
2023-03-13
Core/Creatures: Allow disabling melee attacks for all creatures, not just the...
Shauren
2023-01-31
Core/SAI: Set the trigger player as baseobject when the source type isn't a W...
Meji
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-14
Core/SAI: Added missing target guid validations (#28745)
Meji
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-12-30
Core/SAI: Improved SMART_ACTION_JUMP_TO_POS to mirror behavior similar to SMA...
Meji
2022-12-30
Core/SAI: Add action param 7 (#28519)
Aqua Deus
2022-12-23
Core/SAI: Fixed unused param validation for SMART_ACTION_MOVE_OFFSET
Shauren
2022-12-22
Core/SAI: Added param PointId to SMART_ACTION_MOVE_OFFSET (#28555)
Meji
2022-10-31
Core/SAI: Move (any) value for SMART_EVENT_MOVEMENTINFORM point to 0xFFFFFFFF...
ModoX
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-09-16
Core/Loot: Move loot rolls from Group to Loot
Shauren
2022-09-05
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-07-07
Core/SAI: Allow using default npc_text from gossip_menu with SMART_ACTION_SEN...
Meji
2022-06-10
Scripts/Quest: Rework 'The Way to His Heart...' & make SAI's StopFollow work ...
offl
2022-06-10
Core/Movement: Allow waypoints to use 0 as valid facing value (#26655)
Ovah
2022-06-08
Core/SAI: Added Action SMART_ACTION_DO_ACTION for calling DoAction on target ...
Antonio MartÃn Berti
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