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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-12-22Core/Objects: Allow more specific checks to include or exclude feign death un...ModoX
2024-12-04Core/SAI: Allow update of disable gravity/root applied via static flags (usin...Meji
2024-11-12Core/Misc: Fix some GCC warningsShauren
2024-10-28Core/SAI: Implemented new action SMART_ACTION_CREDIT_QUEST_OBJECTIVE_TALK_TO ...Meji
2024-10-22Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)Meji
2024-08-15Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)11.0.0.56008Meji
2024-06-29Core/Movement: Defined and implemented new spline flag - JumpOrientationFixedShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-05-03Core/Creatures: Allow profession tools to be used as equipment (#29915)Meji
2024-04-21Core/Movement: Implemented alternative method of smoothing waypoint paths (se...Shauren
2024-04-14Core/SAI: Implement waiting for actions on action list to finish before conti...Shauren
2024-04-11Core/SAI: Added support for StringIds to creature and gameobject targets (#29...Meji
2024-04-03Fix codestyleShauren
2024-04-03Core/SAI: Allow gameobjects to be targeted by spell castsShauren
2024-03-12Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...Shauren
2024-02-22Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...Shauren
2024-02-15Core/SAI: Fixed SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS using t...Shauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-12-30Core/AreaTriggers: Refactor (#29500)Meji
2023-10-30Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)Meji
2023-10-06Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-07-09Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)Meji
2023-06-24Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)Meji
2023-06-10Core/Quests: Quest flag fixupsShauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-04-10Core/Misc: Fix build with libc++Shauren
2023-04-08Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...ModoX
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2023-03-30Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...Meji
2023-03-13Core/Creatures: Allow disabling melee attacks for all creatures, not just the...Shauren
2023-01-31Core/SAI: Set the trigger player as baseobject when the source type isn't a W...Meji
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-14Core/SAI: Added missing target guid validations (#28745)Meji
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-12-30Core/SAI: Improved SMART_ACTION_JUMP_TO_POS to mirror behavior similar to SMA...Meji
2022-12-30Core/SAI: Add action param 7 (#28519)Aqua Deus
2022-12-23Core/SAI: Fixed unused param validation for SMART_ACTION_MOVE_OFFSETShauren
2022-12-22Core/SAI: Added param PointId to SMART_ACTION_MOVE_OFFSET (#28555)Meji
2022-10-31Core/SAI: Move (any) value for SMART_EVENT_MOVEMENTINFORM point to 0xFFFFFFFF...ModoX
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-09-16Core/Loot: Move loot rolls from Group to LootShauren
2022-09-05Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)offl
2022-07-07Core/SAI: Allow using default npc_text from gossip_menu with SMART_ACTION_SEN...Meji
2022-06-10Scripts/Quest: Rework 'The Way to His Heart...' & make SAI's StopFollow work ...offl
2022-06-10Core/Movement: Allow waypoints to use 0 as valid facing value (#26655)Ovah
2022-06-08Core/SAI: Added Action SMART_ACTION_DO_ACTION for calling DoAction on target ...Antonio Martín Berti