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Commit message (
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Author
2014-07-03
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Subv
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-06-24
Core/SmartAI: Allow the use of SMART_ACTION_SET_EVENT_PHASE with SMART_EVENT_...
Subv
2014-06-23
Merge pull request #11976 from Ascathor/master
Aokromes
2014-06-14
Core/Ulduar: Added IsInCombat check for ulduar teleporter
Vincent-Michael
2014-06-14
Core/SAI: Fix typo in 2596f1f35d01a8a6c8a555a5952c055a4d4dc239
Vincent-Michael
2014-06-14
Core/SAI: Added SMART_ACTION_CAST support for gameobject cast
Vincent-Michael
2014-06-13
Core/Misc:
Ascathor
2014-05-23
Core/SAI: SMART_EVENT_IC_LOS is now called when movement in LOS was made whil...
Discover-
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-19
Merge pull request #12076 from Trisjdc/even_more_sai
jackpoz
2014-05-16
Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a targe...
Trisjdc
2014-05-15
Core/SAI: Prevent nullifying damage, because of player damage requirements
Trisjdc
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-28
Core/Misc: remove some obsolete parameters
joschiwald
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-26
Core/BG/SA:
joschiwald
2014-04-25
Core/Misc: Change how Position struct is retrieved
jackpoz
2014-04-23
Core/Achievements: achievement earned message will now use broadcasttext inst...
joschiwald
2014-04-22
Core/SmartScripts: use broadcasttext instead of trinity_string in SMART_ACTIO...
joschiwald
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-04-03
Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errors
MitchesD
2014-03-31
Core/Sai: Added new db errors :P (hihi)
Vincent-Michael
2014-03-30
SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
Gacko
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
2014-03-26
Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DIST...
Discover-
2014-03-26
Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.
Discover-
2014-03-26
Core/SAI: Implement two new event types that are triggered when a certain cre...
deathicon
2014-02-09
Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
jackpoz
2014-02-08
Core/SAI: Improve error log
jackpoz
2014-02-08
Core/SAI: Fix crash
jackpoz
2014-01-21
Core/SAI: I need more sleep...
Discover-
2014-01-21
Core/SAI: Implement three more event phases which makes a total of 9 (from 6).
Discover-
2014-01-15
Core/SAI: Fix assertion triggered in SmartScript
jackpoz
2014-01-12
Core/SAI: Fix crash in SmartScript
jackpoz
2014-01-10
Core/SAI: drop unneeded code
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-12-25
Core/Quests: Added stuff missing in previous commit
Shauren
2013-12-24
Core/SAI: Fixed a crash in call for help/flee for assist actions when they ha...
Shauren
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-12-19
Core/SAI: Fix another memory leak, thanks to @Xter
Discover-
2013-12-19
Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...
Discover-
2013-12-18
Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...
Discover-
2013-12-17
Core/SAI: Fix compile
Discover-
2013-12-17
Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...
Discover-
2013-12-17
Core/SAI: In all npc flag related action_types we now check if the target is ...
Discover-
2013-12-17
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...
Discover-
2013-12-17
Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...
Discover-
2013-12-14
Core/Quests: Fix an issue where auto-completed quests would not be automatica...
Discover-
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