index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-30T00:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Entities
/
GameObject
Age
Commit message (
Expand
)
Author
2018-03-11
Core/GameObject: Fix linked traps not being despawned properly and remove dep...
Killyana
2018-03-10
Core/Spell: fix LoS checks for GameObject spells
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-02-24
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2018-02-24
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...
ariel-
2018-02-23
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...
Treeston
2018-02-23
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...
Treeston
2018-02-14
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Treeston
2018-02-13
Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...
Treeston
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-16
Core/GameObject: refactor dismounting on use
ariel-
2017-12-16
Core/GameObject: implement dismount on use of certain GOs
ariel-
2017-11-30
Some misc streamlining/cleanup:
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-23
Core/WorldObject: Properly initialize position data for all types when initia...
Treeston
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-05-23
Core/Player: update interaction checks, some info taken from client
ariel-
2017-05-23
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-04-04
Core/GameObject: fix unitialized member on GameObjectData
ariel-
2017-03-31
Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...
ariel-
2017-03-26
Core/Gameobject: remove virtual from GetScriptId, it's not overriden
ariel-
2017-03-26
Core/Scripts: Add support for spawn specific C++ scripts
Aokromes
2017-03-23
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2017-03-05
Corrected doors and buttons without autoclose time after recent changes (#19249)
xinef1
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-03-01
Core/GameObject: regenerate GO loot if respawn time passed since last loot ge...
xinef1
2017-02-21
Core/Packet: convert query packets into new system.
ariel-
2017-02-20
Store cached static data queries, instead of building them in every query opc...
xinef1
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-28
Few small optimizations here and there (#18684)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-19
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
ariel-
2016-11-16
Core/Gameobject: fixed sometimes not found linked trap
ariel-
2016-11-14
Core/GameObject: use a friendly trigger for positive spells.
ariel-
2016-11-07
Core/Gameobject: remove immune flags from trigger used to cast GO spells
ariel-
2016-11-01
Core/GameObject: spawn linked traps at gameobject creation instead of using D...
SnapperRy
2016-10-30
Core/GameObjects: Handle despawning and respawning of nearby linked traps on ...
Snapper
2016-10-30
Core/GameObjects: Fixed Frozen Trap target selection
Shauren
2016-10-19
Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)
Gustavo
[next]