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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2022-07-15Core/Transports: Initialize stoppable transports at start of pathShauren
2022-07-10Core/GameObjects: Fixed crash when GameObject::Delete was used for transportsShauren
2022-06-19Core/Transports: Fixed stoppable elevator position calculation when going fro...Shauren
2022-06-11Core/Pools: Implemented pooling for instancesShauren
2022-05-25GCC warning fixShauren
2022-05-25Core/GameObjects: Transport (type 11) improvementsShauren
2022-05-22Core/GameObjects: Changed gameobject artkit type to uint32Shauren
2022-05-22Core/GameObjects: Use all axis rotations for gameobject model collision, not ...Shauren
2022-04-24Core/GameObjects: Implement more gameobject gameevent usesShauren
2022-04-24Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)Shauren
2022-04-16Core/Battlegrounds: Replaced overriding m_team with more fine grained approachShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-24Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...offl
2022-03-21Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)Giacomo Pozzoni
2022-03-08Core/Entities: Move GridObject to its own header (#26358)Jan Van Buggenhout
2022-03-06Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-26Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034)Jeremy
2022-02-26Core/Objects: Added helper structures to allow using customized updatefield s...Shauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-29Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroyShauren
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-06Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to...Shauren
2022-01-01Core/GameObject: Remove linked traps when the main GameObject is remo… (#24...Eridium
2022-01-01Core/Gameobjects: Improve stealth detection (#24417)Gildor
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-21Core/Misc: Resolve c++17 TODOs left in code as commentsShauren
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-20Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2021-12-19Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
2021-12-18Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/GameObject: do not allow consumable chests to restock while partially lo...Wyrserth
2021-12-13Core/GameObject: fix some cases where summoned gameobjects of a type differen...Wyrserth
2021-12-13Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...Wyrserth
2021-12-13Core/GameObject: restore old behavior for non-consumable chests with restock ...Wyrserth
2021-12-13Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)Wyrserth
2021-12-09Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2021-12-08Core/GameObjects: goober gameobjects may reset only if they have a lock id or...Ovah
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-03Core/Object: Range check vol. 2 (#23226)Jozef Dúc