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Author
2022-07-15
Core/Transports: Initialize stoppable transports at start of path
Shauren
2022-07-10
Core/GameObjects: Fixed crash when GameObject::Delete was used for transports
Shauren
2022-06-19
Core/Transports: Fixed stoppable elevator position calculation when going fro...
Shauren
2022-06-11
Core/Pools: Implemented pooling for instances
Shauren
2022-05-25
GCC warning fix
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-05-22
Core/GameObjects: Changed gameobject artkit type to uint32
Shauren
2022-05-22
Core/GameObjects: Use all axis rotations for gameobject model collision, not ...
Shauren
2022-04-24
Core/GameObjects: Implement more gameobject gameevent uses
Shauren
2022-04-24
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
Shauren
2022-04-16
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-24
Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...
offl
2022-03-21
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Giacomo Pozzoni
2022-03-08
Core/Entities: Move GridObject to its own header (#26358)
Jan Van Buggenhout
2022-03-06
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-26
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034)
Jeremy
2022-02-26
Core/Objects: Added helper structures to allow using customized updatefield s...
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-01-29
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Shauren
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-06
Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to...
Shauren
2022-01-01
Core/GameObject: Remove linked traps when the main GameObject is remo… (#24...
Eridium
2022-01-01
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-27
Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)
Jeremy
2021-12-21
Core/Misc: Resolve c++17 TODOs left in code as comments
Shauren
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-20
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...
NoName
2021-12-19
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2021-12-18
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2021-12-18
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-16
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/GameObject: do not allow consumable chests to restock while partially lo...
Wyrserth
2021-12-13
Core/GameObject: fix some cases where summoned gameobjects of a type differen...
Wyrserth
2021-12-13
Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...
Wyrserth
2021-12-13
Core/GameObject: restore old behavior for non-consumable chests with restock ...
Wyrserth
2021-12-13
Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)
Wyrserth
2021-12-09
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2021-12-08
Core/GameObjects: goober gameobjects may reset only if they have a lock id or...
Ovah
2021-12-05
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2021-12-03
Core/Object: Range check vol. 2 (#23226)
Jozef Dúc
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