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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T01:01:02Z
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Author
2025-08-13
Core: Updated to 11.2.0
Shauren
2025-07-12
Core/GameObjects: Allow reset for GAMEOBJECT_TYPE_GOOBER without lockId or au...
Meji
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-28
Core/SpawnTracking: Allow linking a spawn to more than one quest objective (#...
Meji
2025-06-17
Core/Objects: Replace separate x,y,z,o getters for stationary position with s...
Shauren
2025-06-08
Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...
Shauren
2025-05-28
Core/GameObjects: Added spell cast for GAMEOBJECT_TYPE_CHEST (#30996)
Meji
2025-03-02
Core: Updated to 11.1.0
Shauren
2025-03-01
Core/Objects: Optimize spawn tracking handling in building SMSG_UPDATE_OBJECT
Shauren
2025-02-03
Core/Quests: Updated quest future status checks to include all variants of th...
Shauren
2025-01-05
Core/Grids: Modernize TypeContainer with variadic template
Shauren
2025-01-04
Core/Misc: Implemented spawn tracking (#30247)
Meji
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-12-20
Core/GameObjects: Remove unused function
Shauren
2024-12-04
Core/GameObjects: Fixed gameobject spell casts failing when triggered by SPEL...
Shauren
2024-12-02
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Shauren
2024-11-06
Core/PacketIO: Named a bunch of unknown/unused fields
Shauren
2024-10-30
Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Shauren
2024-10-27
Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move get...
Shauren
2024-10-25
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functi...
Shauren
2024-10-21
Core/GameObject: Cast Pickup spell of GAMEOBJECT_TYPE_FLAGSTAND
Jeremy
2024-10-21
Core/GameObject: Implemented OnFlagTaken/OnFlagDropped hooks for GAMEOBJECT_T...
Jeremy
2024-09-14
Scripts/Battlegrounds: Implement Silvershard mines (#30120)
Jeremy
2024-09-01
Core/GameObjects: Implement ControlZone::UncontestedTime field (#30152)
Jeremy
2024-08-17
Core/Utils: Unwrap non-copyable pointers (unique_ptr) from Trinity::Container...
Shauren
2024-08-05
Spells/Auras: Implement SPELL_AURA_ACT_AS_CONTROL_ZONE (#30083)
Jeremy
2024-08-02
Core/PacketIO: Updated to 11.0.0
Shauren
2024-07-17
Core/GameObject: Implemented NotLOSBlocking door property
Shauren
2024-06-23
Core/GameObjects: Fixed the interaction/highlight logic for GAMEOBJECT_TYPE_C...
Meji
2024-06-04
Core/Misc: Added Loading.Locales to enable/disable the load of locales (#30013)
Antonio MartÃn Berti
2024-04-10
Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_temp...
Shauren
2024-04-10
Core/Entities: Added possibility to inherit StringIds from other entities (#2...
ModoX
2024-04-09
Core/Entities: nopch build fix
ModoX
2024-04-09
Core/Entities: Update StringId assignment to use StringIdType
ModoX
2024-04-09
Core/Entities: Added GetStringId helper methods
ModoX
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-27
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)
Meji
2024-03-27
Core/GameObjects: Implement destructible_hitpoint table to store health info ...
Jeremy
2024-03-24
Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS (#2...
Meji
2024-03-09
Core/Objects: Implemented vignettes
Shauren
2023-12-31
Core/Misc: Fixed a bunch of uninitialized class fields
Shauren
2023-12-28
Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)
Jeremy
2023-10-24
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...
Shauren
2023-10-04
Core/GameObject: Update spawn conditions when new ControlZone event is trigge...
Jeremy
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-09-30
Core/GameObjects: Implemented data22 for chests (allow opening while immune)
Shauren
2023-08-30
Core/GameObjects: Don't restock non-personal chests that didn't have loot mod...
Shauren
2023-08-29
Core/GameObjects: Fixed GAMEOBJECT_TYPE_NEW_FLAG_DROP casting impl from wrong...
ModoX
2023-08-29
Core/GameObjects: Added some checks to GAMEOBJECT_TYPE_NEW_FLAG and GAMEOBJEC...
ModoX
2023-08-26
Core/Battlegrounds: Rework queues (#29200)
Jeremy
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