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Author
2016-10-19
Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)
Gustavo
2016-09-24
Scripts/ICC: Fix chest loot exploit
jackpoz
2016-09-12
Core/Fishing: ignore required skill when fishing in pools.
SnapperRy
2016-08-28
Core/GameObject: cache pointer to GameObjectTemplateAddon
ariel-
2016-08-28
Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table
ariel-
2016-08-28
Core/GameObject: added possibilty for gameobjects to contain money loot.
ariel-
2016-08-28
Core/GameObject: save spawn GOState and reset to it instead of toggling from ...
ariel-
2016-08-25
Entities/GameObject: Expose GO rotation to scripting.
treeston
2016-08-19
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...
treeston
2016-07-30
Core/GameObject: misc type mismatch
ariel-
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-30
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...
ariel-
2016-07-26
Core/GameObjects: fix typo
ariel-
2016-07-05
Core/Fishing: update fishing skill regardless of success or failure (junk ite...
SnapperRy
2016-06-07
build fix
Shauren
2016-06-07
Core/GameObjects: Update GameObjectTemplate structure and defined more GO flags
Shauren
2016-05-12
Too many damn stars in that damn argument list.
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-08
Properly rename the stand state method...
Shauren
2016-04-08
Core/Misc: Renamed getStandState to minimize differences between branches
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-02-09
Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
Nyeriah
2016-01-21
Player/Quest: Credit group for gameobject activation if they are in proximity.
treeston
2016-01-05
Core/GameObjects: Fixed an issue where traps were not redirected to Grounding...
Goatform
2016-01-01
Update copyright note for 2016
Rushor
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-25
Core/Commands: Fixed .gobject move and turn
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-08-08
Core/Gameobjects: Move a log from FATAL to DEBUG
jackpoz
2015-07-25
Core/Collision: Removed direct GameObject references from collision project
Shauren
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-24
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-07-10
CRLF to LF
DDuarte
2015-07-04
Core/Misc: Fix build warnings
jackpoz
2015-06-29
Merge pull request #14941 from ShinDarth/db_backports3
Carbenium
2015-06-29
DB/World schema backport: move questItem* fields to *_questitem tables
ShinDarth
2015-06-26
Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate and...
Shauren
2015-06-23
Game/GameObject: Fix Spellcast for 'Silithyst'
Rushor
2015-05-19
Core/GameObjects: fixed build in gcc
Rat
2015-05-19
Core/GameObjects: Implemented gameobject_addon table, you can now set invisib...
Rat
2015-04-29
Core: Fix build
Vincent-Michael
2015-04-29
Core/GameObjects: Removed the possibility to spawn transports wih gm commands...
Shauren
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
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