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Author
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-23
Core/GameObject: Add infinite visibility GameObject check (#24074)
Kittnz
2020-01-19
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...
NoName
2020-01-02
New year
Aokromes
2019-11-24
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-08-04
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2019-07-26
Core/Entities: Fixed crash happening when deleting a creature/gameobject on r...
Shauren
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-28
Core/GameObject: do not allow consumable chests to restock while partially lo...
Wyrserth
2019-06-28
Core/GameObject: fix some cases where summoned gameobjects of a type differen...
Wyrserth
2019-06-27
Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...
Wyrserth
2019-06-26
Core/GameObject: restore old behavior for non-consumable chests with restock ...
Wyrserth
2019-06-26
Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)
Wyrserth
2019-05-30
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2019-05-26
Core/GameObjects: goober gameobjects may reset only if they have a lock id or...
Ovah
2019-05-18
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2019-05-11
Core/Misc: Fix GCC 8 warning
jackpoz
2019-05-02
Core/Object: Range check vol. 2 (#23226)
Jozef Dúc
2019-04-24
Core/Object: Range check (#23179)
Jozef Dúc
2019-04-24
Core/GameObject: Code cleanup
jackpoz
2019-04-24
Core/GameObject: Remove summoned gobs properly from the map without effecting...
Killyana
2019-04-23
Indentation
Killyana
2019-04-23
Indentation
Killyana
2019-04-23
Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawne...
Killyana
2019-04-17
Core/Database: Delete gameobject_addon data when deleting a GameObject from t...
jackpoz
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-30
Core/GameObject: Properly dismount players on GameObject Use
sirikfoll
2019-03-18
Core/GameObject: Remove summoned game objects from the map after calling Set...
Killyana
2019-03-09
SAI/GameObject: Despawn the linked trap with the gameobject
Killyana
2019-03-02
Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)
Killyana
2019-01-16
Core/Objects: increase sight range of objects & correct general default visib...
Kittnz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-10-28
Add rotation to .gob info (#22723)
Rochet2
2018-08-29
Core/GameObject: Add getter for current Quat rotation
Treeston
2018-08-22
Core/Packets: Reduce memory footprint of cached queries (#22297)
jackpoz
2018-08-22
[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)
PolarCookie
2018-07-24
revert 5df7ffa, hack
Treeston
2018-07-24
Core/GameObject: Hunter traps now always put the Hunter in combat with the ta...
Treeston
2018-07-18
Core/GameObject: Fix an edge case where GOs might never respawn after being m...
Treeston
2018-07-18
Misc: Pass std::chrono types by value everywhere.
Treeston
2018-07-11
Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)
Maphaze
2018-04-19
Core/PacketIO: Added missing move assignment operator to ByteBuffer
Shauren
2018-03-11
Core/GameObject: Fix linked traps not being despawned properly and remove dep...
Killyana
2018-03-10
Core/Spell: fix LoS checks for GameObject spells
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
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