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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-23Core/GameObject: Add infinite visibility GameObject check (#24074)Kittnz
2020-01-19Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2020-01-02New yearAokromes
2019-11-24Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-08-04Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2019-07-26Core/Entities: Fixed crash happening when deleting a creature/gameobject on r...Shauren
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-06-28Core/GameObject: do not allow consumable chests to restock while partially lo...Wyrserth
2019-06-28Core/GameObject: fix some cases where summoned gameobjects of a type differen...Wyrserth
2019-06-27Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...Wyrserth
2019-06-26Core/GameObject: restore old behavior for non-consumable chests with restock ...Wyrserth
2019-06-26Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)Wyrserth
2019-05-30Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2019-05-26Core/GameObjects: goober gameobjects may reset only if they have a lock id or...Ovah
2019-05-18Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2019-05-11Core/Misc: Fix GCC 8 warningjackpoz
2019-05-02Core/Object: Range check vol. 2 (#23226)Jozef Dúc
2019-04-24Core/Object: Range check (#23179)Jozef Dúc
2019-04-24Core/GameObject: Code cleanupjackpoz
2019-04-24Core/GameObject: Remove summoned gobs properly from the map without effecting...Killyana
2019-04-23IndentationKillyana
2019-04-23IndentationKillyana
2019-04-23Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawne...Killyana
2019-04-17Core/Database: Delete gameobject_addon data when deleting a GameObject from t...jackpoz
2019-03-31Core/Misc: Fix GCC 8 warningsjackpoz
2019-03-30Core/GameObject: Properly dismount players on GameObject Usesirikfoll
2019-03-18Core/GameObject: Remove summoned game objects from the map after calling Set...Killyana
2019-03-09SAI/GameObject: Despawn the linked trap with the gameobjectKillyana
2019-03-02Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)Killyana
2019-01-16Core/Objects: increase sight range of objects & correct general default visib...Kittnz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-10-28Add rotation to .gob info (#22723)Rochet2
2018-08-29Core/GameObject: Add getter for current Quat rotationTreeston
2018-08-22Core/Packets: Reduce memory footprint of cached queries (#22297)jackpoz
2018-08-22[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)PolarCookie
2018-07-24revert 5df7ffa, hackTreeston
2018-07-24Core/GameObject: Hunter traps now always put the Hunter in combat with the ta...Treeston
2018-07-18Core/GameObject: Fix an edge case where GOs might never respawn after being m...Treeston
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-07-11Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)Maphaze
2018-04-19Core/PacketIO: Added missing move assignment operator to ByteBufferShauren
2018-03-11Core/GameObject: Fix linked traps not being despawned properly and remove dep...Killyana
2018-03-10Core/Spell: fix LoS checks for GameObject spellsariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-