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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-27T17:01:01Z
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Author
2012-12-26
Core/Totem: Have Lightwell use Totem logic
MidnaAT
2012-12-26
Core/Battleground: Rename and correct usage of opcode 1223 and increase the t...
kaelima
2012-12-19
Core/Misc:
joschiwald
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-20
Core/Misc: Reduction of header dependencies - Step II
Spp
2012-11-17
Core/Entities: AoE spells should be able to hit invisible targets.
LordUsagi
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step II)
Spp
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step I)
Spp
2012-10-02
Core: "Initial support for C++11 compilers"
Spp
2012-10-02
Core/Utilities: Do not expose internal store structure in Tokens and rename i...
Spp
2012-09-17
Revert last change. Leaving UpdateField names "as is"
Spp
2012-09-17
Cosmetic: PLAYER__FIELD_KNOWN_TITLES --> PLAYER_FIELD_KNOWN_TITLES
Spp
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-09-08
Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Nay
2012-08-30
Core: Fix many "errors"/warnings and coding style (3)
Nay
2012-08-21
Core/Battlefield: Add missing stuff for wintergrasp
Vincent-Michael
2012-08-20
Core/Wintergrasp: finish implementation for battlefields. this is highly expe...
Kandera
2012-08-20
Battlefield: Make sBattlefieldMgr a pointer. By Subv.
Manuel Carrasco
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-07-30
Warning fixes + compile fix after the merge
Spp
2012-07-22
Build fix without pch
Shauren
2012-07-22
Core/Object: Use updatefield flags extracted from client to determine whether...
Shauren
2012-06-21
Core/Misc: Code-style + some const methods.
Chaplain
2012-06-03
Core/Visibility: Change the default visibility distance for instances and bat...
kaelima
2012-05-26
Add function for SetObjectScale
Vincent-Michael
2012-04-28
Fix build and correct minor codestyle issue.
QAston
2012-04-28
Merge pull request #6239 from The-Game/master
QAston
2012-04-24
Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent pr...
The Game
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-18
Fix code style, thanks Discover.
The Game
2012-04-17
Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKE...
The Game
2012-04-10
Merge pull request #5648 from Elron103/pull-requests
Shocker
2012-04-08
Core/Cleanup:
kaelima
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-03-30
Merge pull request #5649 from Elron103/pull-requests2
click
2012-03-29
Core/Misc: Code style and remove unused define.
Gyx
2012-03-29
Core/Game: Code style.
Gyx
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-17
Core/Movement:
Machiavelli
2012-03-16
Core/Movement: Do not process server side relocation if reading movementinfo ...
Machiavelli
2012-03-12
Core/GameObjects: Chests will now remain locked for players who left the grou...
Shauren
2012-03-12
Core/Units:
Machiavelli
2012-03-11
Core/Movement: Fix random position finding near edges, avoid big z-coordinate...
Elron103
2012-03-11
Core/Misc: Add a validity check for coordinates, prevents crashes
Elron103
2012-03-01
Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT.
kaelima
2012-02-29
Core/Object:
kaelima
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-21
Core/Db/Conditions:
QAston
2012-02-11
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Subv
2012-02-11
Core/Db/Conditions: Add new condition types:
QAston
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