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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2012-12-26Core/Totem: Have Lightwell use Totem logicMidnaAT
2012-12-26Core/Battleground: Rename and correct usage of opcode 1223 and increase the t...kaelima
2012-12-19Core/Misc:joschiwald
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-20Core/Misc: Reduction of header dependencies - Step IISpp
2012-11-17Core/Entities: AoE spells should be able to hit invisible targets.LordUsagi
2012-10-24Core/Misc: reduced amount of string memory allocations (Step II)Spp
2012-10-24Core/Misc: reduced amount of string memory allocations (Step I)Spp
2012-10-02Core: "Initial support for C++11 compilers"Spp
2012-10-02Core/Utilities: Do not expose internal store structure in Tokens and rename i...Spp
2012-09-17Revert last change. Leaving UpdateField names "as is"Spp
2012-09-17Cosmetic: PLAYER__FIELD_KNOWN_TITLES --> PLAYER_FIELD_KNOWN_TITLESSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-09-08Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfTypeNay
2012-08-30Core: Fix many "errors"/warnings and coding style (3)Nay
2012-08-21Core/Battlefield: Add missing stuff for wintergraspVincent-Michael
2012-08-20Core/Wintergrasp: finish implementation for battlefields. this is highly expe...Kandera
2012-08-20Battlefield: Make sBattlefieldMgr a pointer. By Subv.Manuel Carrasco
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-30Warning fixes + compile fix after the mergeSpp
2012-07-22Build fix without pchShauren
2012-07-22Core/Object: Use updatefield flags extracted from client to determine whether...Shauren
2012-06-21Core/Misc: Code-style + some const methods.Chaplain
2012-06-03Core/Visibility: Change the default visibility distance for instances and bat...kaelima
2012-05-26Add function for SetObjectScaleVincent-Michael
2012-04-28Fix build and correct minor codestyle issue.QAston
2012-04-28Merge pull request #6239 from The-Game/masterQAston
2012-04-24Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent pr...The Game
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-18Fix code style, thanks Discover.The Game
2012-04-17Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKE...The Game
2012-04-10Merge pull request #5648 from Elron103/pull-requestsShocker
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-03-30Merge pull request #5649 from Elron103/pull-requests2click
2012-03-29Core/Misc: Code style and remove unused define.Gyx
2012-03-29Core/Game: Code style.Gyx
2012-03-28Core/Game: Code style again.Gyx
2012-03-17Core/Movement:Machiavelli
2012-03-16Core/Movement: Do not process server side relocation if reading movementinfo ...Machiavelli
2012-03-12Core/GameObjects: Chests will now remain locked for players who left the grou...Shauren
2012-03-12Core/Units:Machiavelli
2012-03-11Core/Movement: Fix random position finding near edges, avoid big z-coordinate...Elron103
2012-03-11Core/Misc: Add a validity check for coordinates, prevents crashesElron103
2012-03-01Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT.kaelima
2012-02-29Core/Object:kaelima
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-21Core/Db/Conditions:QAston
2012-02-11Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)Subv
2012-02-11Core/Db/Conditions: Add new condition types:QAston