aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-18Minor cleanups here and thereSpp
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to S...megamage
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...megamage
2011-09-30Core/Movement: Fixed knockback visibility for other players (no more "telepor...Shauren
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-29Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"Spp
2011-09-20Reimplement WorldObject::IsInBetween() to work as intented.Havenard
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-01Core: cleanup.Chaplain
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-30Yet another missed change, i should probably start reading what i change...Shauren
2011-08-30Core/Objects: Properly clear update mask after sending update packets, thanks...Shauren
2011-08-28Core/Objects: Changed how update fields changes are identified, no longer sto...Shauren
2011-08-28Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a...Shauren
2011-08-26Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca...QAston
2011-08-15Core/GameObject: Fix interaction distance with GameObjects in all corner case...Machiavelli
2011-08-13Core/Object: Removed incorrect code (never affected anything)Shauren
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Typo fix introduced in previous commit (:S)Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-29Core: Append single character to stream as character, not as a stringSpp-
2011-07-27Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)Spp-
2011-07-08Core/Object: Removed unused LoadValues methodShauren
2011-07-04Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them...Nay
2011-07-04Core/Objects: Send proper values with UPDATEFLAG_HIGHGUIDShauren
2011-06-12Core: Continued cleanupkaelima
2011-06-12Core: Yet more cleanups in codestyle...click
2011-06-12Core: And some more cleanups...click
2011-06-12Core: More codestyle cleanupsclick
2011-06-11Core: Codestyle cleanupclick
2011-05-30Core/Commands: Localized npc name for commands .npc say, .npc yell, .npc whispertobmaps
2011-05-19Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...Shauren
2011-05-19Core/Units: Fixed totem timer UIShauren
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-11Core/CharDB Cleanup: alter `corpse` table making column names lowerCamel and ...Azazel
2011-02-15Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilersShauren
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...Manuel Carrasco
2011-01-06Core/Entities: Fix a silly typo in Object::AddExtraMovementFlagMachiavelli
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-29Fix build from 68c6189201b4aa111664Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren