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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-09T23:01:01Z
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Author
2010-08-06
Revert changes done in r0074e32c2f and r4d86e4199a - fixes buildissues ( if()...
click
2010-08-05
Make use of new ToItem() casts
Shauren
2010-08-05
Make typecasting methods *really* safe and get rid of redundant typeId/Typema...
Shauren
2010-08-04
*Some more research about spell target flags - thanks to Zor for info.
QAston
2010-08-04
*Update movement enums - thanks to Zor for info.
QAston
2010-08-02
Groups are now stored by low guid in map
Shauren
2010-07-30
Add basic support for NPCs on transports; DB data required.
silinoron
2010-07-31
Remove duplicate "Error:" from some outError messages...
click
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-30
Deleted data blob in item_instance
Shauren
2010-07-21
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LE...
QAston
2010-07-08
* Version update
Brian
2010-06-30
* Update for 3.3.5a
Brian
2010-06-30
* Fix expected client build
Brian
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-24
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
click
2010-06-23
Use original taxipath data in taxi flight movement generator. Author: Vladimir
Machiavelli
2010-06-21
Remove some redundant explicit NULL checks for pointers before ´delete´ or ...
Machiavelli
2010-06-08
* Remove more not needed relative paths in include files
Brian
2010-06-08
* Linux compile with and without PCH fixed
Brian
2010-06-07
* Nearly done with fixing the Linux build.
Brian
2010-06-07
More fixes for game/ cmake compilation
Tartalo
2010-06-07
* Nope not yet
Brian
2010-06-07
* Nope still won't build yet
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX
2010-06-05
rearranged core files
Rat