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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-14Core/Entities: Regenerate updatefieldsShauren
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Coding standards (#23514)Aokromes
2021-12-12Core/Spells: Moved SpellVisual functions from Unit to WorldObjectShauren
2021-12-12Core/Misc: Add static versions of GetGUID and ToX methods to Object. The stat...Treeston
2021-12-08Core/Movement: Defined movement force type enumShauren
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-05Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2021-12-04Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetP...Shauren
2021-12-04Core/Misc: Log Map name in assertsjackpoz
2021-12-02Core/Object: re-change faction template related logsccrs
2021-12-02Core/Misc: standarize a couple logsccrs
2021-12-02Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()jackpoz
2021-12-02Core/Object: Range check (#23179)Jozef DĂșc
2021-11-30Core/GameObjects: Defined more GameObjectFlags and GameObjectDynamicLowFlagsShauren
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-26Core/Objects: use the actual collision height of players and creatures to get...Ovah
2021-11-23Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting ta...Shauren
2021-11-23Core/Entities: Add categories to 2 logsAokromes
2021-11-18Core/Spells: Fixed crash with some gameobject spell castersShauren
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-11-16Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSu...Meji
2021-11-15Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new ...Ovah
2021-11-08Core/Player: Clean up duel related code. Fix a check for abusive client behav...Treeston
2021-11-06Core/Movement: Corrected values sent in knockback packet when speedXY < 0Shauren
2021-11-06Core/Movement: Remove random direction knockbacks and instead use unit orient...Seyden
2021-11-04Core/PacketIO: 9.1.5 updatefields and SMSG_UPDATE_OBJECT structureShauren
2021-10-30Core/Entities: Implemented ObjectGuid::FromStringShauren
2021-10-26Core/Conversations: Dropped time fields and calculate them using db2 data (#2...ModoX
2021-10-25Core/Misc: Fixed clang 13 warnings, gcc 11 build errors and nopch buildShauren
2021-10-24Core/Entities: Minor refactor to viewer dependent updatefield writing to allo...Shauren
2021-10-23Core/Spells: Clean up some assist checks (no behavior change)Treeston
2021-10-23Core/Spells: Fix an incorrect check that was exempting negative spells from _...Treeston
2021-10-23Core/Unit: Random code style/naming adjustmentsTreeston
2021-10-16Core/BattlePets: Misc fixes (#27057)Meji
2021-10-14Misc: Pass std::chrono types by value everywhere.Treeston
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-10-07Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife
2021-10-05Core/Scenes: Delay scenes sent when not in world until adding to mapShauren
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-10-03Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...Shauren
2021-10-02Core/Transports: Store information about continent transportsShauren
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-25Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)Keader
2021-09-23crash fix follow-upTreeston