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Author
2024-11-23
Core/Entities: Make EntityFragmentsHolder more resilient to unexpected inputs...
Shauren
2024-11-18
Core/GameObjects: Define and use new gameobject dynamic flag to restore old v...
Shauren
2024-11-10
Core/Position: Position constructor improvements
Shauren
2024-11-06
Core/PacketIO: Named a bunch of unknown/unused fields
Shauren
2024-11-05
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicle...
Meji
2024-11-02
Core/PacketIO: Fixed SMSG_UPDATE_OBJECT fragment changes mask initialization
Shauren
2024-10-30
Fix build with old libstdc++
Shauren
2024-10-30
Core/PacketIO: Updated SMSG_UPDATE_OBJECT for 11.0.5
Shauren
2024-10-29
Core/Objects: Fixup SMSG_UPDATE_OBJECT related refactors
Shauren
2024-10-28
Core/Objects: Move UF::UpdateFieldHolder to Object.h and remove owner object ...
Shauren
2024-10-28
Core/Objects: Eliminate unneccessary temporary objects and double map lookups...
Shauren
2024-10-27
Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move get...
Shauren
2024-10-25
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functi...
Shauren
2024-10-22
Core/GameObjects: Don't apply GO_DYNFLAG_LO_INTERACT_COND for GAMEOBJECT_TYPE...
Meji
2024-10-07
Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPD...
Shauren
2024-09-30
Core/Objects: Corrected TYPEMASK_SEER value incorrectly changed in 6f6af6a1a1...
Shauren
2024-09-21
Core/Object: Added max height change param to MovePosition
ModoX
2024-09-16
Core/Gameobjects: Fixed GO_DYNFLAG_LO_HIGHLIGHT application (#30123)
Meji
2024-09-12
Core/Spells: Refactor CastSpellExtraArgs
Shauren
2024-08-18
Core/Realms: Realmlist refactors
Shauren
2024-08-16
Core: Updated to 11.0.2
Shauren
2024-08-02
Core/PacketIO: Updated to 11.0.0
Shauren
2024-07-14
Core/Entities: Skip calling toupper on number to string conversion result if ...
Shauren
2024-07-12
Core/Creatures: Create a CreatureGroup for every SummonCreatureGroup
Shauren
2024-06-24
Core/Spells: Implemented SPELL_ATTR9_HASTE_AFFECTS_MELEE_ABILITY_CASTTIME
Shauren
2024-06-23
Core/GameObjects: Fixed the interaction/highlight logic for GAMEOBJECT_TYPE_C...
Meji
2024-06-22
Core/Players: Allow GMs to target npcs with UNIT_FLAG2_UNTARGETABLE_BY_CLIENT...
TheCarl
2024-06-19
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...
Shauren
2024-06-15
Core/Object: Added possibility to override sourceLocation for SendPlayOrphanS...
ModoX
2024-06-11
Core/Spells: Rename more SpellAttr9
Shauren
2024-06-10
Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATION
Shauren
2024-05-28
Core/PacketIO: Constexpr-ify UpdateMask
Shauren
2024-05-27
Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
Meji
2024-05-08
Core: Update to 10.2.7
Shauren
2024-05-03
Dep/fmt: Upgrade to 10.2.1
Shauren
2024-04-26
Core/Objects: implement internal heartbeat timer for WorldObjects (#29941)
Ovahlord
2024-04-23
Core/Movement: Refactor MoveSplineFlag to get rid of undefined behavior (cast...
Shauren
2024-04-10
Core/Entities: Added possibility to inherit StringIds from other entities (#2...
ModoX
2024-04-08
Core/Gameobjects: Changed the highlight logic for GAMEOBJECT_TYPE_GATHERING_N...
Meji
2024-04-06
Core/Scripts: Integrate new ActionResultSetter with movement generators and s...
Shauren
2024-04-01
Removed unneccessary c_str() from previous commit
Shauren
2024-03-31
Core/Entities: Make ObjectGuid formattable with fmt without using ToString()
Shauren
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-27
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)
Meji
2024-03-24
Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS (#2...
Meji
2024-03-22
Core/PacketIO: Fixed player updatefields
Shauren
2024-03-21
Core: Updated to 10.2.6.53840
Shauren
2024-03-14
Core/Objects: Cook the copied pasta
Shauren
2024-03-14
Core/Objects: Added ToWorldObject and ToItem
Shauren
2024-03-14
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...
Shauren
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