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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2018-11-12GCC build fixShauren
2018-11-11Core/Util: Redesign SmartEnum to properly work for large enums (>64 entries) ...Treeston
2018-11-09Core/Auras: Fixed saving auras with same spell id but different item sourceShauren
2018-11-05Core/AI: Add some checks to catch if the AI changes mid-update for players. T...Treeston
2018-11-04Core/Creatures: Changed creatures to become tagged by player doing any action...PolarCookie
2018-10-22Core/Spell: Fixed an issue with Premeditation removing itselfTreeston
2018-09-17Core/Player: Clean up duel related code. Fix a check for abusive client behav...Treeston
2018-09-12Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no l...Treeston
2018-09-09Core/PacketIO: Fixed SMSG_SPELLNONMELEEDAMAGELOG structureShauren
2018-08-28Core/Spells: Fix an incorrect check that was exempting negative spells from _...Treeston
2018-08-28woops (da21ca8 follow-up)Treeston
2018-08-28Core/Entities: Fixed an issue where creatures would not properly assist forma...Treeston
2018-08-28Core/Unit: Some charm fixes:Treeston
2018-08-28Scripts/Commands: .npc info now includes react state infoTreeston
2018-08-27Core/Unit: Random code style/naming adjustmentsTreeston
2018-08-27Core/Threat: Threat system adjustments:Treeston
2018-08-27Core/Unit: Inline some unnecessary helpers.Treeston
2018-08-25Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2018-08-23Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs.Treeston
2018-08-23wops (042f551 follow-up)Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-06-26Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife
2018-06-26Core/AI: Add a new LeavingWorld AI hookTreeston
2018-06-22Core/Player: fix periodic eating and drinking emotes (#21280)Ovah
2018-06-11Npc/Script: Hide attack button from pet bar for Acherus eyeKillyana
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-05-05Core/Movement: crashfix workaroundccrs
2018-05-041b7ec4b follow-upTreeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-07Core/Movement: Fix a potential crash on newly created pets. Closes #21791.Treeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-03Core/Spells: all bleed effects should ignore armorariel-
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-16Core/Entities: completely remove 60% melee miss cap as there is no proof of i...ariel-
2018-03-14Core/Entities: simplify and fix secondary damage calcariel-
2018-03-11Core/Unit: Guardians no longer enter combat before reaching the target (#19816)Keader
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-09Core/Spells: Fix periodic rolling adding bonuses twiceariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-03-09Core/Spells: rework part 1: Improved positive detection logicariel-
2018-03-08Core/Creatures: Remove hover on deathShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-02-23Core/Scripts: remove hack that caused aura to not be applied and saved twice ...ariel-