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Author
2018-11-12
GCC build fix
Shauren
2018-11-11
Core/Util: Redesign SmartEnum to properly work for large enums (>64 entries) ...
Treeston
2018-11-09
Core/Auras: Fixed saving auras with same spell id but different item source
Shauren
2018-11-05
Core/AI: Add some checks to catch if the AI changes mid-update for players. T...
Treeston
2018-11-04
Core/Creatures: Changed creatures to become tagged by player doing any action...
PolarCookie
2018-10-22
Core/Spell: Fixed an issue with Premeditation removing itself
Treeston
2018-09-17
Core/Player: Clean up duel related code. Fix a check for abusive client behav...
Treeston
2018-09-12
Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no l...
Treeston
2018-09-09
Core/PacketIO: Fixed SMSG_SPELLNONMELEEDAMAGELOG structure
Shauren
2018-08-28
Core/Spells: Fix an incorrect check that was exempting negative spells from _...
Treeston
2018-08-28
woops (da21ca8 follow-up)
Treeston
2018-08-28
Core/Entities: Fixed an issue where creatures would not properly assist forma...
Treeston
2018-08-28
Core/Unit: Some charm fixes:
Treeston
2018-08-28
Scripts/Commands: .npc info now includes react state info
Treeston
2018-08-27
Core/Unit: Random code style/naming adjustments
Treeston
2018-08-27
Core/Threat: Threat system adjustments:
Treeston
2018-08-27
Core/Unit: Inline some unnecessary helpers.
Treeston
2018-08-25
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2018-08-23
Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs.
Treeston
2018-08-23
wops (042f551 follow-up)
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-06-26
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)
killerwife
2018-06-26
Core/AI: Add a new LeavingWorld AI hook
Treeston
2018-06-22
Core/Player: fix periodic eating and drinking emotes (#21280)
Ovah
2018-06-11
Npc/Script: Hide attack button from pet bar for Acherus eye
Killyana
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-05-05
Core/Movement: crashfix workaround
ccrs
2018-05-04
1b7ec4b follow-up
Treeston
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/Movement: move MoveSplineInit (#21857)
ccrs
2018-04-19
Core/Misc: movement header cleanup
ccrs
2018-04-07
Core/Movement: Fix a potential crash on newly created pets. Closes #21791.
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-03
Core/Spells: all bleed effects should ignore armor
ariel-
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-16
Core/Entities: completely remove 60% melee miss cap as there is no proof of i...
ariel-
2018-03-14
Core/Entities: simplify and fix secondary damage calc
ariel-
2018-03-11
Core/Unit: Guardians no longer enter combat before reaching the target (#19816)
Keader
2018-03-10
Core/Spell: fix SendSpellMiss requiring caster Unit
ariel-
2018-03-09
Core/Spells: Fix periodic rolling adding bonuses twice
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-03-09
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2018-03-08
Core/Creatures: Remove hover on death
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-23
Core/Scripts: remove hack that caused aura to not be applied and saved twice ...
ariel-
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