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CharacterHandler.cpp
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Author
2018-01-18
Core/Globals: revert back to unordered_map for templates
ariel-
2018-01-17
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-11-11
Core/Misc: Fix static analysis issues
jackpoz
2017-09-14
Core/Handlers: Fixed changing equipment while charmed with equipament manager
Keader
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-15
Fixes to all-reputation and all-skill custom option handling:
treeston
2017-04-09
Core/Misc: fix static analysis issues
ariel-
2017-03-21
Core/Misc: cache server MOTD and properly format it for RA and when issuing ....
ariel-
2017-03-17
Core/Players: Rename "heroic character" to "death knight"
Chazy Chaz
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-02-25
Core/Misc: Fix static analysis issues
jackpoz
2017-02-05
Build fix
Shauren
2017-02-05
Core/Misc: Moved CharacterInfo out of world to separate class
xinef1
2017-01-28
Fixed copypaste mistake in character creation
Shauren
2017-01-28
Few small optimizations here and there (#18684)
xinef1
2017-01-25
Core/DBLayer: Convert async queries to new query callbacks and remove old cal...
Shauren
2017-01-25
Core/Packets: updated some contactlist packets
joschiwald
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-26
Core/Items: Fixed empty slots handling in equipment manager (#18613)
xinef1
2016-12-15
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Shauren
2016-11-19
Core/Guild: avoid data integrity problems wrapping delete+insert statements i...
ariel-
2016-08-27
Core/Logging: removed useless log message
joschiwald
2016-08-11
Core/Logs: Fine tune more logs
Aokromes
2016-07-16
Core/Misc: remove two synch queries and replace them with CharacterInfo cache
ariel-
2016-07-09
Core/Handlers: removed useless db query
joschiwald
2016-06-23
Core/Player: Add option to prevent rename during character customization
psayafan
2016-06-04
Core/Player: Added support cast spell for some class spells
Snapper
2016-06-04
Implement real time statistic visualization (#16956)
Duarte Duarte
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-08
Properly rename the stand state method...
Shauren
2016-04-08
Core/Misc: Renamed getStandState to minimize differences between branches
Shauren
2016-03-13
Core/Players: Split playerBytes fields in characters table
Shauren
2016-03-06
Core: Backport 6.x realm changes
DDuarte
2016-01-01
Update copyright note for 2016
Rushor
2015-11-27
Core/Players: Use constant gender from PLAYER_BYTES_3 where appropriate.
Shauren
2015-10-31
Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring st...
Shauren
2015-10-31
Core/Players: Implemented serverside validation of reserved/profane names
Shauren
2015-10-29
Core/World: Store account id in CharacterInfo to reduce the amount of databas...
Shauren
2015-10-29
Core/Players: Check if player can enter the instance during login before tryi...
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-14
Core/Misc: rename some variables after latest backports
ShinDarth
2015-08-16
Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when...
StormBytePP
2015-08-16
Build fix for WheatyExceptionReport, c++ exceptions must not be thrown in SEH...
Shauren
2015-08-16
Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared...
StormBytePP
2015-07-24
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
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