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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-06Core/Maps: Added optional *.tilelist file to map_extractor output which conta...Shauren
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-05-24Core/Maps: Improvements to terrain swap handlingShauren
2020-04-12Core/Entities: ObjectGuid improvementsShauren
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-05-06Core/Maps: Fixed loading vmaps and mmaps in instancesShauren
2018-04-08Core/Spells: Implemented personal summons (#19231)Traesh
2018-04-07Tools:Shauren
2018-03-31Core/Maps: Fixed map min height calculationShauren
2018-03-29Core/Maps: Fixed child/parent map crash in garrison mapsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/Maps: Implemented loading swapped mapsShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-09-14Core/Weather: Fixed weather updates to be thread safeShauren
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-14Core/Entities : Basic Conversation Implementation (#18010)Traesh
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-05-11Core/Common: Include cleanupShauren
2017-05-08Core/Items: Set and save item context fieldShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-02-28Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2017-02-26Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-12Core/VMaps: Fix some vmap height edge casesjackpoz
2017-01-01Update copyright note for 2017vincent-michael
2016-11-06Core/Instances: Implemented base scenario system and objectives in dungeonsKrudor
2016-05-20Core/DataStores: Updated opcodes and db2 to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20914Shauren
2016-04-09Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-04-05Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-21Merge pull request #16110 from Treeston/3.3.5-instancereviveTreeston