| Age | Commit message (Collapse) | Author |
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old lock_guard)
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remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
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* Output terrain map id in `.mmap loc` command
* Suppress file not found errors for terrain swap maps
* Fix generating single tiles for terrain swap maps (--tile argument)
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end and operator++
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to fit standard container naming
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naming
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standard container naming
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group members
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* add example at Stratholme service entrance
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(#30995)
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config options and reduce its impact on compile time
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including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation
* This removes delay on nearby object visibility after login and teleport
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* and use Position const& for polygon origin
* aed08b8a82cd4c14a6831ace7e9c4065ce29c5a4 followup
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Closes #28815
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changes
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GAMEOBJECT_TYPE_FLAGSTAND
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it to create deleters with compile time constant functions (reduces its size to just sizeof(void*))
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(#30197)
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implementations
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* Triggers when the CreatureGroup no longer has any alive members (either last alive member dies or is removed from the group)
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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instead of the first player entering the map
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computed at compile time)
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conflicting with "WorldObject" class name
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