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Author
2017-12-31
Core/Quests: Implemented player choice rewards
Shauren
2017-12-31
Core/Quests: Implemented player choices
Traesh
2017-12-04
Core/Scripts: Added new QuestScript hooks (#20950)
Traesh
2017-11-18
Core/Scripting: Implemented Conversation scripts (#20758)
funjoker
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
Seyden
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-23
Core/Hotswap: Fix Reload on Linux
DoctorKraft
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-11
Core/Common: Include cleanup
Shauren
2017-04-15
Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in...
Shauren
2017-04-05
Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)
7.1.5/23420
S.V
2017-03-21
Core/AreaTriggers: Areatrigger rework script system + fix priest angelic feather
Traesh
2017-03-18
Core/Scripts: Add support for spawn specific C++ scripts
Krudor
2017-03-05
Various: Fix coverity reported issues.
treeston
2017-03-02
Core/Movement: Fix a DB spline chain overload I missed in 2170541
treeston
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-26
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-01
Update copyright note for 2017
vincent-michael
2017-01-01
Core/Scripting: Added missing hotswap code for SceneScripts
Traesh
2016-12-17
Core/Scripts: Add server-side script support for movie completion (#18308)
Krudor
2016-12-10
Core/Misc: Added regex compatibility layer to fall back to boost::regex for r...
Shauren
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-09-25
Core/Scenes: Implemented scene system
Traesh
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-07-19
Tools: Added game tables extractor
Shauren
2016-07-17
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-17
Scripts: Build fix
Shauren
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-07-06
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-05
Core/Scripting: Don't force event cancellation when swapping creatures.
Naios
2016-05-20
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Shauren
2016-05-01
Core/Scripting: Kill pending unit events when swapping AI's
Naios
2016-04-18
Core/Scripting: Use the path of the worldserver executable to search for the ...
Naios
2016-04-18
Core/Scripting: Use the systems temporary path for caching shared libs
Naios
2016-04-18
Core/Scripting: Add the info how much time the system took to reload
Naios
2016-04-16
Core/Scripting: Improve the error message when the script reloader fails to c...
6.2.4/21355
Naios
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-14
Core/Scripting: Fix a typo in b970a684
Naios
2016-04-14
Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
Naios
2016-04-14
Core/Scripting: Disallow the build directory to contain spaces
Naios
2016-04-13
Core/Scripting: Fix detection of source changes when using inotify.
Naios
2016-04-12
Core/Scripting: Fix an assertion which was triggered at lazy unloading
Naios
2016-04-12
Core/Scripting: Fix loading of spell/aurascripts
Naios
2016-04-11
Core/Scripting: Fix another warning when building statically
Naios
2016-04-11
Core/Scripting: Fix a warning when building statically
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
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