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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2013-10-04Core/MMaps: MMaps are now correctly loaded into TCSebastian Valle
2013-10-03Core/Players: Fixed issues with incorrect targets being selected for spellsShauren
2013-08-30Core/Quests: Remove CastedCreatureOrGO methodNay
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-24Core&Tools: Fix multiple issues found by a static code coverage toolNay
2013-08-18Core: Fix warningsVincent-Michael
2013-08-15Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod c...Shauren
2013-08-14Core/Spells:joschiwald
2013-08-12Core/Spells: Fix Rogue T10 4P bonusVincent-Michael
2013-08-01Core/Misc: Fixed some issues found by Coverity ScanShauren
2013-07-29Core/Spells: Fixed crashes happening with spells that had their dbc targets o...Shauren
2013-07-22Merge pull request #10323 from joschiwald/spellranksNay
2013-07-21Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpersjoschiwald
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-06-08Core/Spells: Fixed fishing broken in a recent commitShauren
2013-05-19Core/Spells: Fixed channeling spells with infinite durationShauren
2013-05-14Scripts/Ulduar: Yogg-Saronhorn
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-05-13Allow use effectIndex in spell_target_position.Vlad
2013-04-03Core/Spells: fix spell cast on damagable gameobjects Author: LiMCrosS Closes ...kandera
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-03-03Core/Spells: Improved facing setting for creature castsShauren
2013-03-02Core/GameObjectsShauren
2013-02-27Core/Spells: Allow free casting of player's own spells on vehicle seats with ...Shauren
2013-02-25Merge pull request #9165 from Phantons/spellFixesQAston
2013-02-25Core/Spells: Implement TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT to allow ig...Shocker
2013-02-13Core/Spells: Fixed charge effects with non-explicit targetsShauren
2013-02-09Core/Spells: Allow script only one effect with OnObjectTargetSelect or Object...Phantons
2013-02-05Core/Spell: Consider disables for LOS checkGacko
2013-01-20Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmapsVincent_Michael
2013-01-20Core/Spells: convert some spells to SpellScriptsjoschiwald
2013-01-14Merge remote-tracking branch 'origin/master' into mmapsNay
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-07Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmapsVincent_Michael
2013-01-07Merge pull request #8825 from joschiwald/vmapspellignoNay
2013-01-02Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmapsVincent_Michael
2013-01-02Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong hereSpp
2013-01-02Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmapsVincent_Michael
2013-01-02Core/Misc: Some minor changes here and thereSpp
2013-01-01Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmapsVincent_Michael
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-31Core/DisableMgr: readd possibility to disable los check for spellsjoschiwald
2012-12-30Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessar...joschiwald
2012-12-27Merge remote-tracking branch 'origin/master' into mmapsNay
2012-12-27Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also ...Trista
2012-12-23Core/Spells: Spells that are usable while stunned should no longer have probl...Subv
2012-12-21Merge git://github.com/TrinityCore/TrinityCore into mmapskaelima