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Spells
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Spell.cpp
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2024-09-24
Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID
Shauren
2024-09-13
Core/Spells: Fix copypaste mistake in CastSpellExtraArgs::SetTriggeringSpell
Shauren
2024-09-12
Core/Spells: Refactor CastSpellExtraArgs
Shauren
2024-09-08
Core/Spells: Remove setting OriginalCastId from CastSpellExtraArgs::SetTrigge...
Shauren
2024-09-02
Core/Spells: Fixed spell target selection not being shared by multiple effect...
Shauren
2024-08-19
Core/Spells: Implemented SpellAuraInterruptFlags2::ReleaseEmpower
Shauren
2024-08-18
Core/Players: Use PlayerData::VirtualPlayerRealm instead of global GetVirtual...
Shauren
2024-07-31
Core/PacketIO: Added example uses of new packet reading/writing utilities
Shauren
2024-07-03
Core/Spells: Remove spell range increase when caster or target move backwards
Shauren
2024-07-03
Core/Spells: Implemented SPELL_ATTR9_FORCE_CORPSE_TARGET
Shauren
2024-06-28
Core/Spells: Implemented SPELL_ATTR9_ALLOW_CAST_WHILE_CHANNELING
Shauren
2024-06-25
Core/Spells: Exclude spells cast from client from being treated as triggered ...
Shauren
2024-06-25
Core/Spells: Implemented new trigger flag to cause spells to be instant witho...
Shauren
2024-06-24
Core/Spells: Rename more SpellAttr9 to official names
Shauren
2024-06-21
Core/Spells: Removed MECHANIC_IMMUNE_SHIELD + MECHANIC_BANISH special case ch...
Shauren
2024-06-19
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...
Shauren
2024-06-14
Core/Spells: Rename more SpellAttr9 to official names
Shauren
2024-06-12
Core/Spells: Implemented SPELL_ATTR9_ITEM_CAST_GRANTS_SKILL_GAIN
Shauren
2024-06-11
Core/Spells: Implemented SPELL_ATTR9_IGNORE_TOTEM_REQUIREMENTS_FOR_CASTING - ...
Shauren
2024-06-11
Core/Spells: Rename more SpellAttr9
Shauren
2024-06-11
Core/Spells: Implemented SPELL_ATTR9_ONLY_WHEN_ILLEGALLY_MOUNTED
Shauren
2024-06-10
Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest t...
Meji
2024-06-10
Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATION
Shauren
2024-05-23
Core/Spells: Fixed gcc 14 build
Shauren
2024-05-18
Core/Spells: Prevent creatures from being able to cast all their spells while...
Shauren
2024-05-13
Core/Items: Implemented reagent bag
Shauren
2024-05-04
Core/Spells: Refund power cost when cancelling empower spells
Shauren
2024-05-01
Core/Spells: Implemented evoker empower spell mechanic
Shauren
2024-04-11
Core/Spells: Fixed TARGET_UNIT_AREA_THREAT_LIST and TARGET_UNIT_AREA_TAP_LIST
Shauren
2024-04-06
Core/Scripts: Integrate new ActionResultSetter with movement generators and s...
Shauren
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-03-10
Core/Auras: Update visible aura immediately during spell cast instead of wait...
Shauren
2024-03-07
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2024-02-29
Core/Creatures: Allow toggling CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_...
Shauren
2024-02-26
Core/Spells: Don't modify item charges in all slots on a single item spell cast
Shauren
2024-02-19
Core/Spells: Implemented SPELL_ATTR8_CAN_HIT_AOE_UNTARGETABLE
Shauren
2024-02-13
Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain target...
Shauren
2024-02-12
Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are e...
Shauren
2024-01-30
Core/Creatures: Move immunities to separate table and implemented setting imm...
Shauren
2024-01-16
Core/Units: moved CharmInfo class and its definitions into a own file (#29583)
Ovahlord
2024-01-14
Core/Spells: Kill incorrect attribute implementation
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-12-08
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)
Meji
2023-11-10
Core/Spell: Allow creatures with sparring active to damage themselves
ModoX
2023-11-03
Core/Spells: Store BasePoints as float in SpellEffectInfo
Shauren
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-10-24
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...
Shauren
2023-10-22
Core/Spells: Named and implemented most of SpellAttr8
Shauren
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-09-28
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...
Shauren
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