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path: root/src/server/game/Spells/SpellScript.cpp
AgeCommit message (Expand)Author
2022-03-10Core/Scripts: Allow spell script ValidateSpellInfo to work with any container...Shauren
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-02-04Core/Spell: Fix name clashing between local variables and class member fields...Giacomo Pozzoni
2022-01-30Core/Scripts: Expose IsCrit to hit hooks for spell scriptsShauren
2022-01-22Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...Ovah
2022-01-20Core/Spells: implement corpse target type support and properly fix resurrecti...Giacomo Pozzoni
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-06Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2021-12-29Core/Spells: Implemented target 116 TARGET_UNIT_AND_DEST_LAST_ENEMYShauren
2021-12-25Core/Scripts: Allow Get**TargetCountForEffect functions to be used in EffectL...Shauren
2021-12-25Scripts/Spells: Implemented various rogue spells (#26319)Matan Shukry
2021-10-10Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...Shauren
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...Shauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2021-08-15Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...Traesh
2021-06-19Core/Spells: fix logic error causing near teleports to drop combat for playersariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-05-13Core/Spells: Expose number of targets selected for each spell effect to scrip...Shauren
2021-04-17Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL (#26269)Matan Shukry
2021-03-25Core/Script: Implement CalcCritChance hooks for spell and aura scripts (#26116)Robingad
2021-03-23Core/Scripts: Implemented new aura script hook OnEnterLeaveCombatMatan Shukry
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-12-26Core/SpellScript: allow optional parameters to be passed to FinishCastariel-
2017-11-25Misc: More cleanupAokromes
2017-08-13Core/Spells: Implementation of QAston proc system (#20131)joschiwald
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-07Core/SpellScripts: SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL is a TargetHook...joschiwald
2017-01-12Core/SpellScripts: Added helper method to validate spellsjoschiwald
2017-01-04Core/SpellScripts: Added some const correctnessjoschiwald
2017-01-01Update copyright note for 2017vincent-michael
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-07-20Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also...Ivan Beňovic
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-21Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-06-26Spell logging correctionsariel-
2015-05-27Core/Spells: Fix spell scripts for effect hooks greater than EFFECT_7Shocker
2015-01-17Core/Aura: Replace assert with logged error for invalid AuraRemoveModejackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-29Core/Scripts: multiple changesjoschiwald