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path: root/src/server/scripts/EasternKingdoms/ShadowfangKeep
AgeCommit message (Expand)Author
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-07-13Scripts/SFK: Update Apothecary Hummel to new register model (#26685)offl
2021-05-31Scripts/Spells: Add comments with id & name of spells part 3offl
2021-05-28Scripts/Spells: Add comments with id & name of spells part 1offl
2021-03-12Scripts/Misc: Let core take care of Feign Death related flagsoffl
2021-03-02Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-09kill white space in last commitKeader
2020-06-09Scripts/ShadowfangKeep: Fixed a crash in spellscriptKeader
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-02-18Boss/Script: Add Crazed Apothecary to Apothecary Hummel encounterKillyana
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-03Creature/Script: Add text target for npc_shadowfang_prisonerKillyana
2020-01-02New yearAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...Treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-14Scripts/Events: Add missing line for "Love is in the air" boss fight (#19521)TecDian
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-13Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event bo...Gustavo
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-03Core/Scripts: Archmage Arugal event script (#17922)tkrokli
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-01-12Core/Scripts: move npc_shadowfang_prisoner gossip option to DBtkrokli
2016-01-01Update copyright note for 2016Rushor
2015-04-05Add missing override keyword in scriptsCarbenium
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-24Scripts: Gossip can crash with null instanceVincent_Michael