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path: root/src/server/scripts/EasternKingdoms/ShadowfangKeep
AgeCommit message (Expand)Author
2015-04-05Add missing override keyword in scriptsCarbenium
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-24Scripts: Gossip can crash with null instanceVincent_Michael
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-04-16Fix some creature text runtime errorsGacko
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-09Core/DB: Last fixes for creaturetext conversionGacko
2012-11-26Core/DB: Corrections for creature text conversionGacko
2012-11-21Core: Fix non pch buildVincent-Michael
2012-11-20Core/DB: Some script to creature text conversions...Gacko
2012-11-20Core/Misc: Define some methods constSpp
2012-11-17Core: Remove Player.h dependency from all the possible headersSpp
2012-10-09Scripts/Misc: Correct two wrong urand'skaelima
2012-08-30Core: Fix many "errors"/warnings and coding style (2)Nay
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael
2012-05-28Core/Spells: convert some spell effects to SpellScriptsjoschiwald
2012-03-29Core/Script: Code style.Gyx
2012-03-16Core/Script: Code style and remove unused core.Gyx
2012-03-14Core/Script: Clean-Up in Scripts.Gyx
2012-03-07Warning fixes and some random cleanup here and thereSpp
2012-02-03Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to U...QAston
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-10-07REPO: Code-style clean-upsBootz
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-07-29Core: Append single character to stream as character, not as a stringSpp-
2011-07-03Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did re...click
2011-07-02Core: Cleaning up hungarian notation - Phase5: pKiller -> killerclick
2011-07-02Core: Cleaning up hungarian notation - Phase2: pPlayer -> playerclick
2011-07-02Core: Start cleaning up hungarian notation - Phase1: pCreature -> creatureclick
2011-06-30Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes i...Spp-
2011-04-29Add spaces after commasleak
2011-04-23Core: Corrected NULL usage, it should only be used with pointers, not integersShauren
2011-04-03Core/Scripts: Removed double calls to InstanceScript's Initialize methodsShauren