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path: root/src/server/scripts/EasternKingdoms/ShadowfangKeep
AgeCommit message (Expand)Author
2020-02-18Boss/Script: Add Crazed Apothecary to Apothecary Hummel encounterKillyana
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-03Creature/Script: Add text target for npc_shadowfang_prisonerKillyana
2020-01-02New yearAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...Treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-14Scripts/Events: Add missing line for "Love is in the air" boss fight (#19521)TecDian
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-13Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event bo...Gustavo
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-03Core/Scripts: Archmage Arugal event script (#17922)tkrokli
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-01-12Core/Scripts: move npc_shadowfang_prisoner gossip option to DBtkrokli
2016-01-01Update copyright note for 2016Rushor
2015-04-05Add missing override keyword in scriptsCarbenium
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-24Scripts: Gossip can crash with null instanceVincent_Michael
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-04-16Fix some creature text runtime errorsGacko
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-09Core/DB: Last fixes for creaturetext conversionGacko
2012-11-26Core/DB: Corrections for creature text conversionGacko
2012-11-21Core: Fix non pch buildVincent-Michael