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2016-08-24Core/Achievements: improve mergeability between branchesSnapperRy
2016-08-24Merge remote-tracking branch 'Treeston/3.3.5-movechasestate' into 3.3.5treeston
2016-08-24Was Travis completely napping on this one?treeston
2016-08-24...Huh. Wonder how this one didn't make travis complain on the PR.treeston
2016-08-24Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)treeston
2016-08-24Core/Achievements: implement ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY to...SnapperRy
2016-08-23Core/SmartAI: fix warning reported by VS2015ariel-
2016-08-24Scripts/HallsOfLightning: Fix Volkhan healing.treeston
2016-08-23Core/Scripts: set correct unit_flags on Scarlet Mine Car (#17844)tkrokli
2016-08-24Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2016-08-23Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2016-08-23Core/Event: prevent seasonal quests from resetting at server restart (#17455)SnapperRy
2016-08-23Event/Brewfest: implement relay race (#17603)SnapperRy
2016-08-23Core/Scripts: npc_wormhole #define text moved to DB (#17805)tkrokli
2016-08-23Improve scripts for quests Breakfast Of Champions and A Bear of an Appetite (...Gustavo
2016-08-23Scripts/ArgentTournament: improve training dummy scriptSnapperRy
2016-08-22Core/Creatures: Exclude despawned creatures from being found by "nearest entr...Shauren
2016-08-22Core/Misc: Fix static analysis issuesjackpoz
2016-08-21Core/Unit: removed ancient workaround changing spell caster based on triggeri...ariel-
2016-08-21Dynamic linking build fixShauren
2016-08-21Typo fixShauren
2016-08-21Tools/mmaps_generator: Added estimated percentage progress to console output ...Eilo
2016-08-21Core/Spells: Fixed spells like Shadowform, Tricks of the Trade, Misdirection ...mik1893
2016-08-21Scripts/Naxxramas: Full Kel'thuzad rework.treeston
2016-08-21Core/Spells: Fix orientation- and targeting-related issues if the creature is...Treeston
2016-08-21Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...Alan Deutscher
2016-08-20Core/Entities: fix a crash that would happen whenever a player logged back in...ariel-
2016-08-20Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:ariel-
2016-08-20Core/Commands: Code cleanupjackpoz
2016-08-20Core/SpellArea: only check against spell_area entries for the current quest w...SnapperRy
2016-08-20Core/Spells: Fixed possible null pointer dereferenceShauren
2016-08-20Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...treeston
2016-08-20Core/Battleground: Fix crash happening when reporting afk a nonexistent playerjackpoz
2016-08-20Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.treeston
2016-08-20Core/Spells: Fix Spell::EffectJumpDest not to turn caster to zero orientation...treeston
2016-08-20Entities/Unit: Cleanup refactor. Changes: (#17819)Treeston
2016-08-20Core/ObjectMgr: I knew I missed something.treeston
2016-08-20Core/ObjectMgr: Follow up on 628792f to remove some superfluous warnings.treeston
2016-08-20Core/Spells: Fixed extended spell range while moving Closes #17818 (#17824)Chaouki Dhib
2016-08-19Merge remote-tracking branch 'Treeston/3.3.5-petaggro' into 3.3.5 (PR #17800)treeston
2016-08-19AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-08-19Core/ObjectMgr: added some more sanity checks to creature templatesariel-
2016-08-19AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2016-08-19AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2016-08-19Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2016-08-18Core/Player: readd player to battleground after a login (but only after addin...ariel-
2016-08-18Revert "Core/Battlegrounds: Properly readd player to Battleground containers ...jackpoz
2016-08-18Core/Globals: delete another synch query using CharacterInfo mapariel-
2016-08-18Core/World: short circuit setWorldState and avoid a db query in case there's ...ariel-