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Author
2020-07-16
Core/Spells: Move Big Blizzard Bear implementation to spell script (#19544)
Mikhail Redko
2020-07-16
Combat/threat rewrite prep - merge RBAC/DB changes.
treeston
2020-07-16
Proper client timeout detection (#19906)
Treeston
2020-07-16
Core/Maps: Fixed initializing instance free ids when compiled with WITH_CORED...
Shauren
2020-07-16
Core/Spells: fixed crash
ariel-
2020-07-16
Core/SAI: Apply include cleanups to cherry-picked changes
Carbenium
2020-07-16
Fix an overly strict check that was causing guardians to evade loop. Also mak...
treeston
2020-07-16
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being op...
S.V
2020-07-16
Core/Scripts: fix array out of bounds in Pit of Saron doorData
ariel-
2020-07-16
Correct some missing auth DB changes from b59ca1c.
treeston
2020-07-16
30ac4f5 follow-up. (Finally, Keader. Finally.)
treeston
2020-07-16
Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.)
treeston
2020-07-16
Rename .debug uws to .debug worldstate (clarity change).
treeston
2020-07-16
Group creation again (follow-up to 132538d). Groups now only disband if all m...
treeston
2020-07-16
Fixes to all-reputation and all-skill custom option handling:
treeston
2020-07-16
Core/Player: Keep shared quests through map changes instead of getting stuck ...
Cannix
2020-07-16
Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)
Gustavo
2020-07-16
Modify group invite behavior while creating group to be blizzlike: (#19870)
Treeston
2020-07-16
Add new command 'npc showloot'. Does exactly what it says on the tin.
treeston
2020-07-16
dynamic_spawning conflict avoidance, part deux: World.h enums
treeston
2020-07-16
- Add new commands .group set assistant, .group set maintank and .group set m...
treeston
2020-07-16
Removed a now-unused local (ca02629 follow-up)
treeston
2020-07-16
Make some adjustments to .summon and .group summon behavior to make them more...
treeston
2020-07-16
Core/Scripts: fix some /W4 warnings
ariel-
2020-07-16
Core/OutdoorPvP: fix another warning
ariel-
2020-07-16
Core/OutdoorPvP: fix warning
ariel-
2020-07-16
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
ariel-
2020-07-16
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
ariel-
2020-07-16
Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury t...
ariel-
2020-07-16
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2020-07-16
Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it ...
treeston
2020-07-16
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2020-07-16
Core/Scripts: Simplify code
jackpoz
2020-07-16
Core/Misc: Fix typo in UNDERWARER_INDARKWATER (#19864)
kelno
2020-07-16
Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
ariel-
2020-07-16
Fixed a potential crash when resuming a SplineChainMovementGenerator.
treeston
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-07-16
Core/Player: Reserve TELE_TO_TRANSPORT_TELEPORT used in 3.3.5
Carbenium
2020-07-16
SAI fixes follow-up: I missed one.
treeston
2020-07-16
Fix a whole set of possible infinite loop crashes in SAI (events triggering t...
treeston
2020-07-16
Re-check target evade state on projectile impact and adjust accordingly. This...
treeston
2020-07-16
Core/Instances: Fixed and optimized instance id reuse
Shauren
2020-07-16
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
Keader
2020-07-16
Core/Scripts: simplify speech for DK races quests
TecDian
2020-07-16
Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...
ariel-
2020-07-16
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
Keader
2020-07-16
Core/Scripts: Updated Sunwell Plateau instance model
sirikfoll
2020-07-16
Some improvements to .debug raidreset command. Now supports heroic difficulty...
treeston
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