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2018-03-13Core/Spells: implemented 'Weakened Spirit' mechanic in Valithria Dreamwalkerariel-
- Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit)
2018-03-12Core/Spell: clear buffer from spell go before broadcasting it again without ↵ariel-
predictedpower flag
2018-03-12Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
2018-03-12Core/Arena: Do not distribute points if the season is not in progress (#21600)Gooyeth
2018-03-12Core/Spells: fix Magic Rooster applying dummy aura with NO_TARGETariel-
Closes #21597
2018-03-12Core/Auras: fix nopchariel-
2018-03-12Core/Auras: fix auras apply on player when loading. Fixes Ghost aura flags ↵ariel-
and player deathstate Closes #21472
2018-03-12Core/Auras: cleanly remove linked auras when unapplying effectariel-
Closes #21588
2018-03-12Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
Closes #21584
2018-03-11Core/SmartScripts: Code cleanupjackpoz
2018-03-11Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOSKillyana
Closes #21497
2018-03-11Core/GameObject: Fix linked traps not being despawned properly and remove ↵Killyana
deprecated code Closes #20159
2018-03-11Core/Unit: Guardians no longer enter combat before reaching the target (#19816)Keader
2018-03-11Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using DrainTreeston
2018-03-10Core/Entities: fix creatures ignoring immune flags. Closes #21578 for realariel-
2018-03-10Core/Spell: fix LoS checks for GameObject spellsariel-
Closes #21580
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-10Core/Spell: fix target checksariel-
- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395 - Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells Closes #21578 Closes #21579 Closes #21581
2018-03-10Scripts/Spells: Quest King of the Mountainsirikfoll
Added missing jump jets and battle standard visuals Added allowed area conditions for the vehicle Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
2018-03-10Core/CrashHandler: Fixed generating crash logs from CRT debug assertionsShauren
(cherry picked from commit abdf6479ddbf42c8b53cb943c54203211ceb0691)
2018-03-10Core/Packet: nopchariel-
2018-03-10Misc: fix bad copyright headerariel-
2018-03-10Scripts/Spells: fix Hypothermiaariel-
2018-03-10Core/Spell: fix spell visual for other playersariel-
- Ported SMSG_SPELL_GO and SMSG_SPELL_START to new packet system
2018-03-10Core/Spells: register and apply individual aura effects on hit handlerariel-
- Remove area aura processing from spell system, they're fully handled by aura owner update now Closes #21577
2018-03-10Core/Spells: tweak 'neutral' spell positivityariel-
- Fixes Mind Control dummy self aura appearing as a debuff
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
- Bad name because it was actaully executed after effects
2018-03-09Core/Misc: nopch fixes, hopefully the lastariel-
2018-03-09Core/AI: nopch continuedariel-
2018-03-09Core/Auras: nopch reloadedariel-
2018-03-09Core/Auras: yet another nopchariel-
2018-03-09Core/Misc: another nopchariel-
2018-03-09Core/Spells: more nopchariel-
2018-03-09Core/Auras: nopch fixesariel-
2018-03-09Core/Spells: Fix periodic rolling adding bonuses twiceariel-
Calculation is now done in CalculateAmount
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
Closes #21330 Closes #18885 Ref #18752
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
Ref #18395 Implement far spell queue processing Closes #7395
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one ↵ariel-
DynObjAura during its lifetime Closes #15088
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist Closes #8844
2018-03-09Core/Spells: rework part 1: Improved positive detection logicariel-
2018-03-09Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLYShauren
2018-03-08Core/Creatures: Remove hover on deathShauren
2018-03-08Core/Creatures: Reworked setting move types in databaseShauren
* Each move type has its own field instead of trying to combine everything in InhabitType * Allow overriding movement separately for each spawn
2018-03-08Scripts/Misc: Fixed hover movement for Stormcaller Brundirjoschiwald
2018-03-08Scripts/Misc: Hover script fixesChaouki Dhib
2018-03-08Core/Movement: Fixed creature hoverShauren
Closes #15177
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it ↵Treeston
does. Also moved to public so spellscript can use it.
2018-03-08Core/Player: Do not remove auras from Gamemasters in arenas (#21568)Gooyeth
2018-03-07Core/Conditions: validate object types when conditioning implicit spell ↵ariel-
targets with CONDITION_OBJECT_ENTRY_GUID Closes #21569
2018-03-07Core/Entities: ghouls start with full energyariel-