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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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spells. Author: VladimirMangos
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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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Author: VladimirMangos
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loading. Author: VladimirMangos
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use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures...
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Skip in check values 0.0f from DBC, this spells
do not have min range limitation.
This should fix some inappropriate target too close messages.
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*More correct damage calculation for conflagrate - by tlexii
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dot crit.
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*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table.
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Author: Nevan
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*Correct a typo in prev commit.
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*More correct level requirement checks for unit target
*Fix some visual issues with spells which are interrupted after SendSpellStart but before SendSpellGo
*Prevent adding spellmods permamently to already finished spells.
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r1086 Add long time needed grid search functions for closest creature and gameobject - skip, we have better function in core
r1087 Remove no longer needed grid search code and use functions instead.
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*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event.
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entered sanctuary.
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*Trigger passive aura for shadowform.
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*Fix the bug that Intimidating shout aoe isn't removed by damage.
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checking item guids.
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*Rollback my last change about Conflagrate dmg calculation.
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cooldown delayed until expire. Author: VladimirMangos
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states. Author: VladimirMangos
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* Add #include <stdio.h> to some fiels where related functions call.
* Avoid template dependent lookup for fields in class LockedQueue.
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ace/Stack_Trace.h). Author: VladimirMangos
*I am not sure if something needs to be done for cmake.
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* Really use race/class/gender fields instead `data` field values.
* Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field.
NOTE: recommedned reset characters.extra_flags field to 0 for all characters.
It can be corrupted in time login/logout before this fix.
Author: VladimirMangos
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Author: hunuza
*The author of 8072 is also hunuza.
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