| Age | Commit message (Collapse) | Author |
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progress (#23420)
* Core/Creature: drop current target when evading while a spell cast is in progress.
Closes #18373.
* Update Creature.h, thanks jackpoz!
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already running one. (#23421)
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given id (#23416)
* Core/Commands: implement commands to look up a map/item/quest name for a given id.
* Add entry to updates table.
* Rename 9999_99_99_99_auth.sql to 2019_06_16_00_auth.sql
* Add missed change, thanks jackpoz!
* Update auth_database.sql
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similar) (#23418)
* Core/RDF: allow the achievement Looking for More (and similar) to increase the counter based on how many random players were picked.
* Use getter/setter instead.
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focus. (#23415)
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transport anymore
On Transport splines use coordinates relative to the transport but if the transport is not found anymore than there is no way to get the absolute coordinates, leading to relative coordinates being used as absolute instead. The result is a Unit being set at position (0, 0, 0) or close by.
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template resistances and spells
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Issue added in 72fc79a9e63d77754699a3da90d81219b2defb0d
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items that cannot be looted don't prevent skinning. (#23408)
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looted. (#23413)
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if there isn't enough space in inventory (#23404)
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
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* Core/Conditions: implement CONDITION_GAMEMASTER
* Core/Entities: fix excessive exotic pet and some creatures damage
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won't turn when hit by certain spells. (#23367)
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(#23343)
* Core/CreatureTemplate: Outsourced resistances and spells into creature_template_spell and creature_template_resistance
* Rename 2019_99_99_00_world.sql to 2019_06_15_01_world.sql
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has been offline for two minutes (#23398)
* Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes.
* Add #23396 to make testing easier.
* Prioritize assistants in raids.
* Fix dumb mistake and apply suggested change, thanks VincentVanclef and jackpoz!
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soulbound recipes that they already learned in the loot window. (#23410)
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* Core/GameEvent: Remove respawn times of Creature and GameObjects when starting/stopping an event
* Add checks for pool
* Remove the check for pools
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first time it is cast. (#23401)
Also prevent double skill-up because of duplicate UpdateCraftSkill() calls.
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shown as if created by the player. (#23400)
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Closes #8576
Closes #7940
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Closes #7501
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Fix #22859
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has the Trespasser! debuff. (#23373)
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add missing logger entries
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unit is currently fighting him.
Also fix target type - it should always target the current tank.
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plus couple event-spells-ai related corrections
plus codestyle cleanup
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* Core/Conditions: implement CONDITION_GAMEMASTER
* Split logs for unknown and zero triggered spells
* Update SpellAuraEffects.cpp
* Update SpellAuraEffects.cpp
* Update SpellAuraEffects.cpp
* Update SpellEffects.cpp
* Update SpellAuraEffects.cpp
* Update SpellAuraEffects.cpp
* Update SpellEffects.cpp
* Update SpellEffects.cpp
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* Script/Quest: implement event for the quest Orabus the Helmsman.
Thanks Wyreth for the original script.
* Fix coordinates that I inverted by mistake.
* Rename 9999_99_99_99_world.sql to 2019_06_04_04_world.sql
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Closes #23355
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(#23357)
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Needler used on Imprisoned Beryl Sorcerer (#23349)
* Script/Creature: implement spell effect for the item Prototype Neural Needler used on Imprisoned Beryl Sorcerer.
* Rename 9999_99_99_99_world.sql to 2019_06_03_02_world.sql
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based on current player's position (#23344)
* Script/Creature: calculate Traveler's Tundra Mammoth's NPCs' exit position based on current player's position.
* Comment out unused argument.
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to remove only auras from spells that were cast by the entity itself. (#23345)
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Restore a check about Area ID 0 that would silently ignore this case instead of spamming log errors. Check removed in e79c595b695ea5f35b8324efbb7741ccb102bce9
Fix #23085
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Ref #23082
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While the UI does not allow changing the loot mode you can still trigger the opcode by running interface scripts which we will now block as well so nobody can ninja-loot anymore.
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Use simple std::string concatenation instead of stringstream to avoid including <sstream> header.
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Fix static analysis issues reported by Coverity Scan
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* Adding last state of rivendare rewrite
* Fix aura beeing removed on reset, fix death pact
* Not needed
* SQL: Changed remove/inset into update, fixed delete at conditions part
* Typo
* Remove link spell, fix blank lines, change magic numbers to enum
* Test changes with SpellScript and DoCastSelf
* Revert SpellScript and moved DoCastSelf for the aura into UpdateAI part
* Damn, copyright.
* Fix Unholy Aura
* Fix again (does attack now / does cast if encounter resets)
* Adding handling of the aura to the db
* Rename 2018_99_99_99_world_335.sql to 2019_05_31_02_world_335.sql
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while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.
* Forgot to change this in last-second rename.
* Apply suggested changes, thanks Shauren!
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Implement GetDebugInfo in MovementGenerator, PathMovementBase, FlightPathMovementGenerator, WaypointMovementGenerator.
Add an additional assert in FlightPathMovementGenerator::DoEventIfAny(), the input node must not be null
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exit position (#23322)
* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.
* Allow to change orientation, and fix nopch.
* Keep original orientation, thanks jackpoz!
* Update Unit.cpp
Code cleanup
* Update Unit.cpp
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