| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-03-14 | Core/Player: properly clear m_items array when unequipping items from the bag | ariel- | |
| - Also cleanup weapon damage ap mult when direct destroying a equipped weapon | |||
| 2018-03-14 | Core/Entities: cleanup of weapon damage | ariel- | |
| - ScalingStatDistribution/Value (ie heirlooms): apply bonuses in all cases, some calls used nullptr (like after disarm) and item wasn't regaining them - AP multiplier wasn't correctly reflected after unequipping a weapon - Correctly set base damages at unequip Closes #21610 | |||
| 2018-03-14 | Core/Entities: simplify and fix secondary damage calc | ariel- | |
| Closes #21617 | |||
| 2018-03-14 | Scripts/Kalimdor: fix crash with Gordunni Trap | ariel- | |
| 2018-03-13 | Core/Spells: fix issues with delayed spells and auras | ariel- | |
| - Was losing info of delayed targets due to remove_if move-assigning targets, it needs to be saved into delayed target vector before returning from lambda - Delayed auras applying on many targets are now handled gracefully Closes #21609 Closes #21612 | |||
| 2018-03-13 | Core/Spells: implemented 'Weakened Spirit' mechanic in Valithria Dreamwalker | ariel- | |
| - Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit) | |||
| 2018-03-12 | Core/Spell: clear buffer from spell go before broadcasting it again without ↵ | ariel- | |
| predictedpower flag | |||
| 2018-03-12 | Core/Spells: only apply aura effects when needed. Fixes #21602 | ariel- | |
| 2018-03-12 | Core/Arena: Do not distribute points if the season is not in progress (#21600) | Gooyeth | |
| 2018-03-12 | Core/Spells: fix Magic Rooster applying dummy aura with NO_TARGET | ariel- | |
| Closes #21597 | |||
| 2018-03-12 | Core/Auras: fix nopch | ariel- | |
| 2018-03-12 | Core/Auras: fix auras apply on player when loading. Fixes Ghost aura flags ↵ | ariel- | |
| and player deathstate Closes #21472 | |||
| 2018-03-12 | Core/Auras: cleanly remove linked auras when unapplying effect | ariel- | |
| Closes #21588 | |||
| 2018-03-12 | Core/Spells: Fix some issues with channeled spells and aura duration mods | ariel- | |
| Closes #21584 | |||
| 2018-03-11 | Core/SmartScripts: Code cleanup | jackpoz | |
| 2018-03-11 | Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS | Killyana | |
| Closes #21497 | |||
| 2018-03-11 | Core/GameObject: Fix linked traps not being despawned properly and remove ↵ | Killyana | |
| deprecated code Closes #20159 | |||
| 2018-03-11 | Core/Unit: Guardians no longer enter combat before reaching the target (#19816) | Keader | |
| 2018-03-11 | Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using Drain | Treeston | |
| 2018-03-10 | Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real | ariel- | |
| 2018-03-10 | Core/Spell: fix LoS checks for GameObject spells | ariel- | |
| Closes #21580 | |||
| 2018-03-10 | Core/Spell: fix SendSpellMiss requiring caster Unit | ariel- | |
| 2018-03-10 | Core/Spell: fix target checks | ariel- | |
| - Aura will be applied at last moment possible (after damage) to prevent regressions on #18395 - Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells Closes #21578 Closes #21579 Closes #21581 | |||
| 2018-03-10 | Scripts/Spells: Quest King of the Mountain | sirikfoll | |
| Added missing jump jets and battle standard visuals Added allowed area conditions for the vehicle Fixed Jumpbot's attack spell (thanks @keader for fixing the proc) | |||
| 2018-03-10 | Core/CrashHandler: Fixed generating crash logs from CRT debug assertions | Shauren | |
| (cherry picked from commit abdf6479ddbf42c8b53cb943c54203211ceb0691) | |||
| 2018-03-10 | Core/Packet: nopch | ariel- | |
| 2018-03-10 | Misc: fix bad copyright header | ariel- | |
| 2018-03-10 | Scripts/Spells: fix Hypothermia | ariel- | |
| 2018-03-10 | Core/Spell: fix spell visual for other players | ariel- | |
| - Ported SMSG_SPELL_GO and SMSG_SPELL_START to new packet system | |||
| 2018-03-10 | Core/Spells: register and apply individual aura effects on hit handler | ariel- | |
| - Remove area aura processing from spell system, they're fully handled by aura owner update now Closes #21577 | |||
| 2018-03-10 | Core/Spells: tweak 'neutral' spell positivity | ariel- | |
| - Fixes Mind Control dummy self aura appearing as a debuff | |||
| 2018-03-10 | Core/Spells: move m_preCastSpell logic to scripts | ariel- | |
| - Bad name because it was actaully executed after effects | |||
| 2018-03-09 | Core/Misc: nopch fixes, hopefully the last | ariel- | |
| 2018-03-09 | Core/AI: nopch continued | ariel- | |
| 2018-03-09 | Core/Auras: nopch reloaded | ariel- | |
| 2018-03-09 | Core/Auras: yet another nopch | ariel- | |
| 2018-03-09 | Core/Misc: another nopch | ariel- | |
| 2018-03-09 | Core/Spells: more nopch | ariel- | |
| 2018-03-09 | Core/Auras: nopch fixes | ariel- | |
| 2018-03-09 | Core/Spells: Fix periodic rolling adding bonuses twice | ariel- | |
| Calculation is now done in CalculateAmount | |||
| 2018-03-09 | Core/Spells: rework part 5: GameObject casting | ariel- | |
| Closes #21330 Closes #18885 Ref #18752 | |||
| 2018-03-09 | Core/Spells: rework part 4: iterate over effects first | ariel- | |
| Ref #18395 Implement far spell queue processing Closes #7395 | |||
| 2018-03-09 | Core/Spells: rework part 3: spells only handle at most one UnitAura and one ↵ | ariel- | |
| DynObjAura during its lifetime Closes #15088 | |||
| 2018-03-09 | Core/Spells: rework part 2: Split up target selection logic | ariel- | |
| Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist Closes #8844 | |||
| 2018-03-09 | Core/Spells: rework part 1: Improved positive detection logic | ariel- | |
| 2018-03-09 | Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLY | Shauren | |
| 2018-03-08 | Core/Creatures: Remove hover on death | Shauren | |
| 2018-03-08 | Core/Creatures: Reworked setting move types in database | Shauren | |
| * Each move type has its own field instead of trying to combine everything in InhabitType * Allow overriding movement separately for each spawn | |||
| 2018-03-08 | Scripts/Misc: Fixed hover movement for Stormcaller Brundir | joschiwald | |
| 2018-03-08 | Scripts/Misc: Hover script fixes | Chaouki Dhib | |
