treeston
17a0139b0e
- Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
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- Fix 2017_05_29_00_auth.sql to be reapply safe.
(cherry picked from commit ac0f76f8c5 )
2020-07-16 22:00:29 +02:00
treeston
7df8546d7e
Removed a now-unused local ( ca02629 follow-up)
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(cherry picked from commit 4e41d3e6bd )
2020-07-16 22:00:29 +02:00
treeston
f543e570d6
Make some adjustments to .summon and .group summon behavior to make them more permissive:
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- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
(cherry picked from commit ca02629950 )
2020-07-16 22:00:29 +02:00
ariel-
8abbc097a0
Core/Scripts: fix some /W4 warnings
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(cherry picked from commit d6cae113c6 )
2020-07-16 22:00:29 +02:00
ariel-
47ca8cb021
Core/OutdoorPvP: fix another warning
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(cherry picked from commit 6b49380806 )
2020-07-16 22:00:29 +02:00
ariel-
66d66b00ee
Core/OutdoorPvP: fix warning
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(cherry picked from commit a05e1095c6 )
2020-07-16 22:00:29 +02:00
ariel-
bd96262248
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
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- Moved statics to cpp
- Save scriptids into an array
(cherry picked from commit 3e7b64b2f7 )
2020-07-16 22:00:29 +02:00
ariel-
68131dbd92
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
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- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
(cherry picked from commit b58a364192 )
2020-07-16 22:00:28 +02:00
ariel-
ca5cbad6f0
Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist
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(cherry picked from commit b3336cf943 )
2020-07-16 22:00:28 +02:00
treeston
5392212799
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
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Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
(cherry picked from commit d57307f63d )
2020-07-16 22:00:28 +02:00
treeston
2e8ce5a70f
Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll.
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(cherry picked from commit 9e80e977df )
2020-07-16 22:00:28 +02:00
Golrag
2f27e41c3d
Core/Maps: Corrected GetWaterOrGroundLevel ( #19863 )
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* When a gameobject was above water like in ToC. It would return water level
(cherry picked from commit a2c123b529 )
2020-07-16 22:00:28 +02:00
jackpoz
a3dbf4b088
Core/Scripts: Simplify code
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Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
(cherry picked from commit f9cfc202e9 )
2020-07-16 22:00:28 +02:00
kelno
e576ddbb82
Core/Misc: Fix typo in UNDERWARER_INDARKWATER ( #19864 )
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(cherry picked from commit f5fd0b5ef3 )
2020-07-16 22:00:28 +02:00
ariel-
e300d39562
Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
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- This would incur in a crash after attempting to convert the Corpse object into Player
Closes #19227
Closes #19862
(cherry picked from commit 753e7074d8 )
2020-07-16 22:00:28 +02:00
treeston
8eaf00a11f
Fixed a potential crash when resuming a SplineChainMovementGenerator.
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(cherry picked from commit e5301e2c98 )
2020-07-16 22:00:28 +02:00
Treeston
51ce3b1c1d
[3.3.5] Get zone/area IDs from vmap data in the liquid update ( #19840 )
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* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b )
2020-07-16 22:00:24 +02:00
Treeston
f7a7d02a7f
Pet/Guardian AI hook re-organizing ( #19824 )
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* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
- Adjust PetAI to use DamageTaken instead of AttackedBy.
- Adjust behavior of AttackStart on PetAI to compensate.
(cherry picked from commit 1660bb7d27 )
2020-07-16 21:47:28 +02:00
ariel-
5903a10a83
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
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Closes #19819
(cherry picked from commit 2335b9de1a )
2020-07-16 21:47:28 +02:00
Carbenium
f27b7ba285
Core/Player: Reserve TELE_TO_TRANSPORT_TELEPORT used in 3.3.5
2020-07-16 21:47:27 +02:00
treeston
bb7061407f
SAI fixes follow-up: I missed one.
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(cherry picked from commit cb265e02aa )
2020-07-16 21:47:27 +02:00
treeston
e6145a8ec4
Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set).
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(cherry picked from commit 823007934a )
2020-07-16 21:47:27 +02:00
treeston
323e3b9cde
Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874).
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(cherry picked from commit b983ec11bd )
2020-07-16 21:47:27 +02:00
Aokromes
7246d58f0a
DB/Misc: Update access_requirement comments to map.dbc content
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Closes #19810 by ForesterDev
(cherry picked from commit 17096ff08a )
2020-07-16 21:47:27 +02:00
ariel-
47f7481876
DB/Spell: prevent Vile Gas (H Rotface version) from hitting non-players
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(cherry picked from commit 5c94b52a4d )
2020-07-16 21:47:27 +02:00
Shauren
fbdf8784a5
Core/Instances: Fixed and optimized instance id reuse
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(cherry picked from commit 2639056071 )
2020-07-16 21:47:27 +02:00
Keader
f4ac8146b6
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
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(cherry picked from commit 672bc29df9 )
2020-07-16 21:47:27 +02:00
TecDian
1aaf09b199
Core/Scripts: simplify speech for DK races quests
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(cherry picked from commit 3f34c2f5eb )
2020-07-16 21:47:27 +02:00
ariel-
960bfcabc3
Core/SAI: properly validate stored targets when using SmartTrigger and fix a related crash
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(cherry picked from commit 866074b689 )
2020-07-16 21:47:27 +02:00
Keader
87c5ddeab6
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
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(cherry picked from commit abc749034e )
2020-07-16 21:47:27 +02:00
sirikfoll
1d99860757
Core/Scripts: Updated Sunwell Plateau instance model
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(cherry picked from commit 2984def452 )
2020-07-16 21:47:27 +02:00
treeston
4179036bbe
Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
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(cherry picked from commit a3b198c7e1 )
2020-07-16 21:47:15 +02:00
ariel-
259bde5914
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a ObjectList*
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Applied the same treatment to GetWorldObjectsInDist
Honestly no idea why the original idea insisted so much
on using pointers. No more missing null checks or deletes.
SmartAI's "ObjectList" is now a std::vector instead of a std::list
because no where it was being used as an actual list.
Original idea by DDuarte :P
(cherry picked from commit a97439e8d6 )
2020-07-16 20:59:25 +02:00
Francesco Borzì
eb7d09b0b7
Docs/AUTHORS: fix SD2 link and add UDB ( #24260 )
2020-07-16 14:34:43 +02:00
funjoker
e781d9ac00
DB/Hotfixes: Update locale hotfixes
2020-07-14 17:33:41 +02:00
funjoker
9eb1bfed14
DB/Hotfixes: Update hotfixes
2020-07-13 22:34:36 +02:00
Shauren
2ff1fd0e95
Core/DataStores: Replace harcoded prepared statement offsets with named constants
2020-07-13 21:30:33 +02:00
Shauren
49a99811de
Tools: Update RetardCheck()
2020-07-09 15:14:16 +02:00
Shauren
87fea85431
Core/Spells: Fixed crash in SpellInfo::GetAuraRankForLevel
2020-07-07 22:27:26 +02:00
Shauren
d195646593
Core/Auras: Named two test realm aura types
2020-07-07 12:16:02 +02:00
Shauren
20e2f3632a
Core/Maps: Added optional *.tilelist file to map_extractor output which contains a list of existing tiles to speed up map creation in worldserver
2020-07-06 16:36:30 +02:00
sueastward
80fa086f7d
DB/Creature: Scourge Gryphon
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Closes #24330
2020-07-05 20:52:12 +02:00
Shauren
59f1f60a83
Core/DBLayer: Optimize string based query results by eliminating unneeded buffer copies
2020-07-05 12:17:47 +02:00
Shauren
beceafc39f
Core/DataStores: Skip loading hotfixes for locales that are not loaded from files first
2020-07-04 20:18:57 +02:00
funjoker
3a96a62f0a
DB/Hotfixes: Add hotfix_blob data for all locales
2020-07-04 20:03:26 +02:00
funjoker
590f541019
Core/Hotfixes: Add locales to hotfix_blob ( #24913 )
2020-07-04 19:09:36 +02:00
Shauren
aa44a9f08b
Core: Add mac client support for build 34963
2020-07-03 20:11:06 +02:00
funjoker
1037605993
Update gameobjects_locale hotfix to 34963
2020-07-03 03:29:03 +02:00
funjoker
8ebbdbdd07
Update locale hotfixes to 34963
2020-07-03 03:05:39 +02:00
funjoker
a6e62ad8d9
Update Hotfixes to 34963
2020-07-03 01:04:53 +02:00