ariel-
3e596376a7
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mean charmed creatures ( #17738 follow-up)
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Unit::IsControlledByPlayer is a expected value for TempSummons (like some triggers used in quests, summoned by spells).
Previous logic broke a lot of quests which use triggers to do stuff.
Allow JustSummoned and events linked from other events with flag set also in charmed (prevents breaking event chains)
Allow vehicles (needed for vehicles with SmartAI, eg Iron Rune Constructs and You: Rocket Jumping)
2016-10-14 03:59:13 -03:00
ariel-
b1777979c3
Core/Unit: disallow parry for totems
2016-10-14 02:14:19 -03:00
ariel-
271dd0788d
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
2016-10-13 22:44:59 -03:00
ariel-
4b5350c0a6
Core/Entities: fix dynamic linking
2016-10-13 22:28:08 -03:00
SnapperRy
8f09c7e867
Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."
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I messed up, sorry.
This reverts commit 857c7bd06c .
2016-10-13 22:38:08 +02:00
SnapperRy
f9068a02f0
Core/Item: fix wrong error message triggered when trying to equip two items with the same ItemLimitCategory.
2016-10-13 20:36:43 +02:00
SnapperRy
857c7bd06c
Core/DBC: fix wrong field type for ItemLimitCategory.dbc.
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Fixes looting of items whose unique status only affects number of equipped items, and not number of items owned.
2016-10-13 20:36:17 +02:00
SnapperRy
5c419949b6
Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, Desecration and Polymorph.
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Closes #17545 .
2016-10-13 20:27:07 +02:00
ariel-
1667dd3b7a
Core/Entities: extend available containers for WorldObject::GetxxxInGrid
2016-10-13 01:23:02 -03:00
ariel-
318f21b391
Core/Spells: Make slice and dice positive. Was breaking stealth.
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This whole positive check needs some generic solution
2016-10-12 22:59:29 -03:00
ariel-
4a1f6eb3b1
Core/Scripts: Fix runtime error
2016-10-12 22:58:29 -03:00
SnapperRy
bdb08fba6e
Script/Quest: Stop the Ascension!
2016-10-12 17:12:07 +02:00
ariel-
8167d6d4a0
Core/Spell: do not automatically set proc Family Name if no Family Flags present
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Closes #18075
2016-10-12 10:01:38 -03:00
ariel-
aaa1a43204
Core/Spells: fix auto repeat spells triggering auras
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Auto repeat spells are casted as triggered and didn't register procs properly if the aura can't proc with triggered
2016-10-12 01:32:40 -03:00
ariel-
449ec0d6ff
Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.
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Also, start abusing the arbitrary containers for searchers introduced in 8775f8b28a
2016-10-11 22:01:42 -03:00
Shauren
1c7f099297
Core/Items: Defined all item flags
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(cherry picked from commit ef29f32965 )
2016-10-11 19:46:29 -03:00
SnapperRy
41445e0d3e
Core/Loot: revert unique item check introduced in ea69115.
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Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
2016-10-12 00:13:46 +02:00
SnapperRy
fffeae0da2
Core/Loot: limit unique items check introduced in ea69115 to affect only items that start a quest.
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Turns out epic and legendary items are excluded from this limitation (or it could be just instanced content that is immune to this). Other qualities are affected as normal. Sorry for the mishap.
2016-10-11 23:36:49 +02:00
ariel-
d685c7079d
Core/Scripts: Implemented Blessing of the Eternals Earthliving proc chance increase
2016-10-11 17:59:34 -03:00
SnapperRy
387b18775d
Script/Quest: Apply Heat and Stir.
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Enjoy one of the most frustrating quests in Northrend!
2016-10-11 16:59:28 +02:00
ariel-
b8a1a18a5a
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGenerator
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Fixes issues with quests that rely on this behaviour (eg Free your Mind)
Also updated SetSpawnHealth so it doesn't do anything in case spawn is manual (SetHealth(GetHealth()) does modify things depending on deathstate)
2016-10-11 01:43:14 -03:00
ariel-
e2a8cf6809
Core/SmartAI: There's a function for that
2016-10-10 19:05:28 -03:00
ariel-
f749dea8b2
Core/Scripts: don't check ghoul each update. Send proper text packet, so client replaces %s with DK name
2016-10-10 19:05:06 -03:00
ariel-
a129b41f3d
Core/Spells: fix runtime error
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Partial revert of 11650e4008
2016-10-10 16:31:47 -03:00
ariel-
d429273410
Core/Scripts: fix warning reported by MSVC
2016-10-10 16:23:12 -03:00
SnapperRy
5267381e39
Core/SAI: don't reset event phase when npc evades/resets.
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The scripts themselves should take care of that.
2016-10-10 13:58:07 +02:00
ariel-
4cdbc1a09b
Core/Spell: Fix 2 more off by one probability calc and duplicated logic in spell hit roll
2016-10-09 20:18:07 -03:00
Krudor
73a72fb7d3
Core/Spells: Effect leap back fix ( #18057 )
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* Fixed unintentional typo?
Seemed to fix the issues related to the effect for the spells I tried.
Sometimes the caster triggers leapback onto targets, and with the old
code, it instead made the caster leap back instead of its targets
(cherry picked from commit 08aab73c7f )
2016-10-09 21:57:36 +02:00
ariel-
10437a1e2e
Core/Unit: enabled parry for all creatures, not only humanoids
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If there's some creature that _shouldn't_ parry, use the `flags_extra` field in `creature_template` table
2016-10-09 01:55:14 -03:00
ariel-
86903f7015
Core/Auras: moved check for CC auras out of proc handler, and fixed its logic
2016-10-09 01:48:48 -03:00
ariel-
666422d827
Core/Scripts: added missing null checks for DamageInfo struct
2016-10-08 22:20:49 -03:00
SnapperRy
b8bb1545ec
Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.
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Those two, together with the two workshop in the Keep, always belong to the defender team. The SouthEast and SouthWest ones always belong to the attacker team.
2016-10-09 00:18:42 +02:00
ariel-
abe514d548
Core/Scripts: fix some copy paste and indentation mistake in Chimera Shot script
2016-10-08 17:13:27 -03:00
ariel-
11650e4008
Core/Scripts: updated Lock and Load script with new hooks, DamageInfo might be null, so check for that too
2016-10-08 16:48:03 -03:00
SnapperRy
eb1a7297cf
Core/Wintergrasp: cleanup and codestyle.
2016-10-08 21:13:05 +02:00
jackpoz
2edfedc2b6
Scripts/Azjol-Nerub: fix static analysis issues
2016-10-08 19:21:40 +02:00
Kittnz
eee7fa3fa7
Core/Scripts: Initialize rnd and remove where it was not needed
2016-10-08 16:43:08 +02:00
Kittnz
963278459a
Core/Event: Pirate Day Music during the event
2016-10-08 15:49:18 +02:00
Kittnz
e3560f3f51
Core/Event: Add Darkmoon Fair Music during the event
2016-10-08 15:43:13 +02:00
Kittnz
19f8acdb61
Core/Event: Add Midsummer Music during the event
2016-10-08 15:38:17 +02:00
SnapperRy
7ce3811913
Remove unused variable.
2016-10-08 14:26:17 +02:00
SnapperRy
a0c9d33ed6
Battlefield/Wintergrasp: improvements:
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- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile.
- Add Alliance Brigadier General inside the relic room.
Closes #7593 .
2016-10-08 14:16:05 +02:00
SnapperRy
d72b025fcb
Core/Wintergrasp: fix Defend the Siege quests.
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Closes #7953 .
2016-10-08 03:54:09 +02:00
ariel-
b93ee312fa
Core/Auras: prevent stack overflow while processing SPELL_EFFECT_ADD_EXTRA_ATTACKS
2016-10-07 12:52:01 -03:00
ariel-
d078029124
Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT_ADD_EXTRA_ATTACKS"
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This reverts commit f09e7cbbfe .
2016-10-07 12:50:08 -03:00
ariel-
2a5548a13e
Core/Channels: remove unneeded default constructor
2016-10-07 12:04:35 -03:00
ariel-
66688a7855
Core/Channel: revamp channel system ( #17980 )
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* Core/Channel: change the way channels are stored and sent to client.
- Fixes multiple channels per zone when using different locales
- Connected clients will receive locally the name of the channel for their apropiate locale (if available)
- In other cases default locale name will be sent, so as to prevent breaking channel chat for those players
Closes #8411
2016-10-07 00:59:56 -03:00
ariel-
ce45e1bf95
Core/Globals: cache SpellSpecific and AuraState information instead of computing them each time they're needed
2016-10-07 00:51:52 -03:00
ariel-
f58de52de3
Core/Auras: stop some compilers from complaining
2016-10-07 00:23:02 -03:00
ariel-
dbba3ad5a5
Core/Scripts: Fix some runtime errors
2016-10-07 00:14:46 -03:00