Commit Graph

7419 Commits

Author SHA1 Message Date
xinef1
a32d5cfa17 Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST

(cherrypicked from b0ae5fadd1)
2019-08-17 20:04:14 +02:00
Riztazz
2caec4f4d2 Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
This reverts commit 05fb27dae4.

(cherrypicked from a3c6880579)
2019-08-17 20:04:14 +02:00
Shauren
f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
1dcbceba81 Nopch fix4 2019-07-26 19:09:29 +02:00
Shauren
d211d20b8d Nopch fix3 2019-07-26 19:00:34 +02:00
Shauren
030cb72bdc Nopch fix2 2019-07-26 18:58:37 +02:00
Gustavo
c860522ecf Core/Scripts Update boss Skadi the Ruthless (#19114)
(cherrypicked from 4536846d7d)
2019-07-21 21:06:54 +02:00
jackpoz
5b78f19879 Core/Misc: Fix static analysis issues
(cherrypicked from 865a3a47ea)
2019-07-21 21:06:54 +02:00
ariel-
4ce758a726 Update spell_item.cpp
Small indent and codestyle fixes

(cherrypicked from 149e449506)
2019-07-21 21:06:54 +02:00
xinef1
4f65dc5e20 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction

(cherrypicked from 14dfc377b4)
2019-07-21 21:06:54 +02:00
xinef1
ad4e63bae1 Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030

(cherrypicked from 59ce3d6c9b)
2019-07-21 21:06:54 +02:00
Keader
d400d3d8e9 Core/Scripts: Illidan Stormrage Rewrite (#18963)
Closes #5018

(cherrypicked from 8731975187 and 3194d089cb)
2019-07-21 21:06:54 +02:00
xinef1
fe63cd3dbb Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags

(cherrypicked from e1f14215d8)
2019-07-21 21:06:54 +02:00
xinef1
ca26c33145 Implemented binary resistances and some more (#18933)
- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects

(cherrypicked from 93746e8c4a)
2019-07-21 21:06:54 +02:00
xinef1
ad008c43b7 Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.

(cherrypicked from 86da1a19bb)
2019-07-21 21:06:54 +02:00
Gerhood
7e83cce81f Core/Spells: implement Mad/Crazy Alchemist's potions
(cherrypicked frombab59b28faad262dc5d9873ca7c0856477ec4d66)
2019-07-21 21:06:54 +02:00
ariel-
b742c87222 Core: add some missing Player Name normalization on input data
(cherrypicked from 6f9e8b6c91)
2019-07-21 21:06:54 +02:00
xinef1
b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008)
2019-07-21 21:06:54 +02:00
Keader
9bd8ca0e5f Core/Scripts: Palehoof rewritten & Utgarde Pinnacle updated (#18712)
Closes #15405

(cherrypicked from ba1df45d36)
2019-07-21 21:06:54 +02:00
Shauren
357e0ec394 Scripts/Quests: Fix Quest 14386 Leader of the Pack
By Malcrom
2019-06-17 21:17:14 +02:00
Shauren
1ce8bf22fc Nopch fix 2019-06-15 19:04:21 +02:00
Gustavo
7fbae7530d Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057)
(cherrypicked from 87f2cb04ca)
2019-06-15 18:41:09 +02:00
Keader
77a73a737c Build fix and codestyle
(cherrypicked from 8f00aa92de)
2019-06-15 18:41:09 +02:00
Afgann
afade22ffb Core/Scripts: Moorabi encounter updated. (#19013)
(cherrypicked from 21b5a377e4)
2019-06-15 18:41:09 +02:00
Gustavo
c53df2adb0 Core/Scripts Update boss Maiden of Virtue (#19058)
(cherrypicked from d06391d062)
2019-06-15 18:41:09 +02:00
Gustavo
384f2d636c Core/Scripts: boss The Curator (Karazhan) rework (#19040)
Closes #16099
(cherrypicked from 169e150628)
2019-06-15 18:41:09 +02:00
Gustavo
2dcc2d0f05 Core/Scripts: boss Nightbane rework (Karazhan) (#18899)
Closes #10017
(cherrypicked from ad8a71c084)
2019-06-15 18:41:09 +02:00
Keader
a73713b348 Core/Scripts: Updated Ruby Sanctum instance model
(cherrypicked from ce774918a7)
2019-06-15 18:41:09 +02:00
Keader
732f3ce377 Core/Ruby Sanctum: Improved General Zarithrian encounter
* Fixed spell timers
* Improved Codestyle
* Fixed minions number in 25 man
* Fixed movement
* Implemented DespawnAtEvade
*
(cherrypicked from c58dd6c166)
2019-06-15 18:41:09 +02:00
ariel-
3d30140e45 Core/Scripts: remove GMs from Sindragosa's Fury's targetlist
By Keader
Ref #18452
(cherrypicked from 317efd51ec)
2019-06-15 18:41:09 +02:00
Keader
83523177b2 Core/Scripts: Removed double check of CheckRequiredBosses in Sindragosa
(cherrypicked from 3c4dc3ec4f)
2019-06-15 18:41:09 +02:00
Gustavo
1ddb9515eb Core/Scripts Fix issue with Lady Deathwhisper's door
(cherrypicked from f57132b795)
2019-06-15 18:41:09 +02:00
Keader
6e3ce8cf8b Core/Scripts: Fixed Crok event not starting
[*] Fixed Svalna entering in combat with people ouside of room
Closes #8186

(cherrypicked from 591a25500d)
2019-06-15 18:41:09 +02:00
Keader
7c760ad992 Core/Scripts: Fixed issues in Gal'darah fight
Closes #16219

* Added DespawnAtEvadeMethod
* Fixed Agro
* Implemented Stampede
* Fixed Rhino Spirit flags
* Updated codestyle

(cherrypicked from a884660d50)
2019-06-15 18:41:09 +02:00
Shauren
c4f1144754 Build: Fixed VS always triggering a full build when PCH is enabled, even if only a source file was edited
(cherry picked from commit 9b1dfe5e5e)
(cherry picked from commit b64583b7c1)
2019-06-08 18:12:28 +02:00
Shauren
82c7b6c568 Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists 2019-06-08 17:09:20 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
Shauren
31fda79556 Core/PacketIO: Updated packet structures to 8.1.5 2019-06-08 17:03:15 +02:00
Shauren
50cfeb9aa4 Core/Misc: Improved ip2location code and set it to disabled by default
(cherry picked from commit 0ead73516a)
2019-01-09 17:35:18 +01:00
Gooyeth
8ed2e3602b Typo fix contry -> country (#22075)
(cherry picked from commit a3198cbddc)
2019-01-09 17:35:18 +01:00
Gooyeth
163c487be7 Common: Replace ip2nation by ip2location. (#21957)
Replace ip2nation by ip2location.

Download: https://lite.ip2location.com/database/ip-country
(cherry picked from commit 2fe4ab94c5)
2019-01-09 17:35:13 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
38e05e33a8 Core/Commands: Fixed .gobject move and turn
(cherry picked from commit 7eb25f1af6)

Closes #3802
Closes #15598

(cherry picked from commit e68ff4186e)

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/scripts/Commands/cs_gobject.cpp
2018-12-17 19:34:55 +01:00
Shauren
e9bcae1fad Core/Misc: Fixed nopch and clang 6.0 warnings 2018-12-09 16:07:38 +01:00
Shauren
f94deace76 Merge branch 'bfa' 2018-12-09 14:45:03 +01:00
Keader
2e45423537 Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980)
(cherry-picked from 15ea5b1b8d)
2018-12-09 14:18:42 +01:00
HelloKitty
46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef)
2018-12-09 14:18:42 +01:00
Keader
a31a828a40 Core/Scripts: Removed unneeded check in Blood Prince Council
(cherry-picked from 55c3eb66d7)
2018-12-09 14:18:42 +01:00
Keader
7653d24072 Core/RubySanctum: Updates in Saviana Ragefire encounter
* Fixed Codestyle
* Fixed Spell timers
* Added DespawnAtEvade Method

(cherry-picked from bef8a6dee5)
2018-12-09 14:18:42 +01:00