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path: root/src/bindings/scripts/include
AgeCommit message (Expand)Author
2009-03-13*Call stopmoving in moveidle.megamage
2009-03-12*Assign possessed AI and pet AI to charmed creatures.megamage
2009-02-23*More fix about move flag.megamage
2009-02-23*Fix a typo in DoZoneInCombat function - by ElronBlaymoira
2009-02-17Newline added to bottom of all files.KingPin
2009-02-16*Remove GAMEOBJECT_LEVEL value for summoned gameobject to fix the bug that so...megamage
2009-02-15*Add DoCastAOE for script to cast AOE spells. Because AOE spells do not requi...megamage
2009-02-15*Small fix in Kalecgos - by darktabbitBlaymoira
2009-02-09Replace tabs with spaces in more files.Paradox
2009-02-05*Allow scripts to override SQL and DBC data.megamage
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
2009-01-30*Fix build.megamage
2009-01-30*AI structure update.megamage
2009-01-30*Fix some bugged AI which cause creatures enter evade mode repeatedly.megamage
2009-01-25*Updated FindCreature and FindGameObject functionBlaymoira
2009-01-17*Fix a crash bug caused by motionmaster.megamage
2009-01-16*Do not let target get in combat until hit by attacker.megamage
2009-01-09*Add script function DoGetThreat and DoModifyThreatPercent and check if !pUni...megamage
2009-01-05*Allow FindCreature to find pet/guardian/active creatures.megamage
2009-01-04*Fix a bug in ScriptedAI::SelectUnitList.megamage
2009-01-03*Fix a typo in DoTeleportAll function - by IskanderBlaymoira
2009-01-01*Some modifications of FindCreature and FindGameobject functions.megamage
2008-12-28*Changes in FindCreature and FindGameObject functionBlaymoira
2008-12-27*Changes in function ScriptedAI::DoSay - by LightguardBlaymoira
2008-12-26*Restore build on linux - by LightguardBlaymoira
2008-12-26*Implemented new function for Creature and Gameobject searching with gridsear...Blaymoira
2008-12-13*Merged Scriptdev2 783Blaymoira
2008-12-10*Add function SummonTrigger and allow to override its AI.megamage
2008-12-05*Update melee range calculation. By QAston.megamage
2008-12-02*Add CONDITION_INSTANCE_DATA for dynamic loot of instance such as Zul'aman an...megamage
2008-11-27*Fix the bug that gouge/scatter shot interrupt self.megamage
2008-11-25*Do not let Steady shot pause autoshot timer.megamage
2008-11-24*Implement simple charmed AI for players charmed by creatures.megamage
2008-11-24*Fix arcane charge.megamage
2008-11-21*Let creature search nearby target before enter evade modemegamage
2008-11-18*Merge from Mangos. Add MapReference. Author: hunuza.megamage
2008-11-14[svn] *** Source: MaNGOS ***visagalis
2008-11-09[svn] Send AttackStart package when update visibility.megamage
2008-11-09[svn] Fix a bug that event_ai mobs do not attack or cast.megamage
2008-11-07[svn] Remove isVisible function. Check stealth and invisible in canAttack();megamage
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman
2008-11-03[svn] Add class SummonList in script to despawn summons. Update Zul'jin scrip...megamage
2008-10-28[svn] Add new function SelectUnit and SelectUnitList to select target or targ...megamage
2008-10-27[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.megamage
2008-10-26[svn] * Revert change to DoZoneInCombat made in [114] as it can cause problem...Seline
2008-10-25[svn] Update trinityscript to SD2 rev 700. Source: scriptdev2. Patch provided...megamage
2008-10-24[svn] Fix a crash caused by gruul script.megamage
2008-10-19[svn] Add Unit::IsWithinCombatDist function to check melee range and spell ra...megamage
2008-10-18[svn] Remove unused script event functions HealBy and DamageDeal. Add new fun...megamage
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline