Age | Commit message (Collapse) | Author |
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BIH::build copy vs move choice
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other
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* Core/Misc: Fix issues reported by static analysis
* Core/Vmaps: Code cleanup after e77716188861d4aa83b227a90e04a66b63baeb1f
(cherry picked from commit cfc8f7b442a9dba07b198fcebe2c02ab89cf0a8b)
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(cherry picked from commit 228696bf80bcd55d35445cd24ae119020c310f88)
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C++17 is already mandatory, so it's a safe thing to do
(cherry picked from commit 202fd41389973322f63186fd8e5a368fce3e1b04)
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
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port
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* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
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gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
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auto happy = new year(2019);
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Closes #18528
(cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
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Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
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Updates #19865
(cherry picked from commit cfb0f9fb19c03677b127f09407a6bd00bfefbe55)
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
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auto happy = new year(2018);
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collision calculation
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Happy new year
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Partially port 1347d7cf7a8656f3db9d8b2f6e6d955e1fa8c129 too
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Happy new year (Again new year with idiots ...)
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