| Age | Commit message (Collapse) | Author |
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Graveyards shouldn't be captured unless the respective gates are broken.
Relic shouldn't be activated unless the respective gate is broken.
by Snakeice
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use 80 for max level honor bonus calculation
fixed SOTA second round timer
by Gyullo
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-proper warning text (under attack, destroyed, capture..)
-proper icons on map for gate states
-fixed second round starting
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- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
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Original patch by Gyullo
closes issue 1111
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Thanks to AntiDiavol for pointing this bug... twice
Closes issue 1516
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"for(" --> "for ("
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author: maxdestroyer
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*Check if game is still in progress before awarding teams
*Resurrect and refresh players at round end
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misreading, it is a multiplier not the total honor.
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compiling with the recent patch.
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Also added formating fix for BattleGroundSA::EventPlayerUsedGO.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
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Author: balrok,Triply
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
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class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
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result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
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