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path: root/src/game/Creature.cpp
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2009-06-22* Update creature damage calculation.Machiavelli
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2009-06-19*Update creature damage calculation.megamage
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2009-06-19*Lower creature damage.megamage
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2009-06-18*Change creature damage calculation.megamage
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2009-06-18[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for ↵megamage
EventAI. Author: NoFantasy --HG-- branch : trunk
2009-06-18* In case of a 'for' loop, don't declare the iterator of a type that has a ↵Machiavelli
larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases). * Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
2009-06-17*Update creature melee damage calculation.megamage
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2009-06-17*Allow to force to respawn creatures.megamage
*Save creature data for vehicles. *Change some visibility update sequence of respawned creatures. *Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase --HG-- branch : trunk
2009-06-16[8026] Obtain object's map directly by calling appropriate ↵megamage
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk
2009-06-15*Some creature display id update. By VladimirMangos and GriffonHeartmegamage
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2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
*Also some other fixes about movement flags. --HG-- branch : trunk
2009-06-13[7995] Check display id correctness for creature and gameobjects. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-06-11MergeMachiavelli
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2009-06-11* Change name of recently added scriptAI functions to better reflect purposeMachiavelli
* Fix typo in 3910_world.sql, spotted by irish --HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-10*Fix the bug that players lose stats when change weapons when have disarm auras.megamage
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2009-06-10*Fix a crash in 3896.megamage
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2009-06-09*Fix a bug that creature ignore LOS in assistance case.megamage
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2009-06-04[7951] Mope call for help code to function form Event AI code to allow use ↵megamage
it from C++ scripts also. Author: NoFantasy --HG-- branch : trunk
2009-06-03*Fix the bug that triggers are visible.megamage
--HG-- branch : trunk
2009-06-03[7948] Use SetFaction instead explcit field set, other cleanups. Author: ↵megamage
NoFantasy --HG-- branch : trunk
2009-06-03*Fix a crash introduced in 3734. Thanks to onkelz28megamage
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2009-06-03*Consider model 11686 as trigger and do not allow they to choose random ↵megamage
model. This fix the bug that some triggers are visible. --HG-- branch : trunk
2009-06-03*Restore creature's phasemask when respawn.megamage
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2009-05-31*wintergrasp: allow players to click titan relic to change the ↵megamage
attacker/defender teams. Now only some of npc and portal will be changed. --HG-- branch : trunk
2009-05-31*Store creatureData and goData for creatures and gos.megamage
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2009-05-31[7915] Implement more stricted checks and limitations at loading creature ↵megamage
addon data. Author: NoFantasy --HG-- branch : trunk
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
*Do not save respawn time for internally added cre/go. --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
2009-05-29*Always use idle motion as default for triggers.megamage
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2009-05-29 [7908] Extract class data from creature_*_addon bytes0 fields, drop its, ↵megamage
amd add unit_class field to creature_template. Author: NoFantasy --HG-- branch : trunk
2009-05-28 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make ↵megamage
possibility set ranged fire state. Author: VladimirMangos Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk
2009-05-27[7896] Rename creature_template class/race fields to ↵megamage
trainer_class/trainer_race for clarify use. Author: NoFantasy --HG-- branch : trunk
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
*Load full creature data for vehicles. --HG-- branch : trunk
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
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2009-05-21[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call ↵megamage
for help in some script cases. Author: VladimirMangos --HG-- branch : trunk
2009-05-15*Merge.megamage
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2009-05-14*Add some distance check functions. By VladimirMangos.megamage
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2009-05-13*Process events for dead creatures. This allows delayed spells to work after ↵megamage
caster is dead. --HG-- branch : trunk
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ ↵Muhaha
getmangos.org --HG-- branch : trunk
2009-05-11*Change waypoint data structure. Use creature db guid as path id. If a ↵megamage
creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9. *Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter. *If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it. *There may be a faster query to convert the db. If you know, please tell us. I am no sql expert. *Backup your db first! *Thanks to X-Savior and subhuman_bob. --HG-- branch : trunk
2009-05-09*Do not allow persistant auras from the same caster stack on target.megamage
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2009-05-06*Fix broken instance scripts.megamage
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2009-05-06*Update instance script functions.megamage
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2009-05-03*Merge.megamage
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2009-05-03*Only update object which are in world.megamage
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2009-05-01*Merge.megamage
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2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
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2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
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2009-04-25*Fix the bug that neutural npc aggro players.megamage
*Fix build. --HG-- branch : trunk