| Age | Commit message (Collapse) | Author |
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
EventAI. Author: NoFantasy
--HG--
branch : trunk
|
|
larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Save creature data for vehicles.
*Change some visibility update sequence of respawned creatures.
*Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase
--HG--
branch : trunk
|
|
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Also some other fixes about movement flags.
--HG--
branch : trunk
|
|
VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Fix typo in 3910_world.sql, spotted by irish
--HG--
branch : trunk
|
|
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
it from C++ scripts also. Author: NoFantasy
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
NoFantasy
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
model. This fix the bug that some triggers are visible.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
attacker/defender teams. Now only some of npc and portal will be changed.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
addon data. Author: NoFantasy
--HG--
branch : trunk
|
|
*Do not save respawn time for internally added cre/go.
--HG--
branch : trunk
|
|
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
amd add unit_class field to creature_template. Author: NoFantasy
--HG--
branch : trunk
|
|
possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.
--HG--
branch : trunk
|
|
trainer_class/trainer_race for clarify use. Author: NoFantasy
--HG--
branch : trunk
|
|
*Load full creature data for vehicles.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
for help in some script cases. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
caster is dead.
--HG--
branch : trunk
|
|
getmangos.org
--HG--
branch : trunk
|
|
creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9.
*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Fix build.
--HG--
branch : trunk
|