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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-08-29*More update about positions.megamage
2009-08-29*Make position as a class;megamage
2009-08-28*Update flame levi script. Allow player to shoot down pyrite container and re...megamage
2009-08-27*Fix the behavior of mob assistance.megamage
2009-08-26*Update flame levi script. Fix the bug that it often gets stuck.megamage
2009-08-26*Some clean up and add debug info to find the reason of crash.megamage
2009-08-26*Add function CanAIAttackmegamage
2009-08-26*Fix the bug that inhabit_air does not make mob flymegamage
2009-08-25*Always remove riding aura when exit vehicle.megamage
2009-08-25*Fix the bug that sometimes vehicle is not usable after respawn.megamage
2009-08-24*Some update of aura system. Remove unnecessary variables and parameters from...megamage
2009-08-23*Allow vehicles to regenerate energy.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Better mob ai for quest an end to all things.megamage
2009-08-23*Allow to change creature's sight distance because 50 yards are too small for...megamage
2009-08-17* Correctly set SPELLMOD_COOLDOWN for pet cooldowns. By pasdVn.Machiavelli
2009-08-15*Add config option to change minimum level required to Dual Specmaximius
2009-08-15*Change react state of guardian back to aggressive. Instead check threat radi...megamage
2009-08-14*Fix function disappearanddie to make creature disappear immediately without ...megamage
2009-08-14*Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 fo...maximius
2009-08-12*Send area id instead of zone id in local defense channel. By durotarmegamage
2009-08-06*Update creature damamge formula. Use damage mod in config as total_pct modif...megamage
2009-08-01*Improvements in map managing.QAston
2009-07-24[8204] Avoid call assistance from non-combatants. Author: GriffonHeartmegamage
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIA...QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-06-27[8058] Avoid use error_log in non-scripting DLL code. Author: NoFantasymegamage
2009-06-27[8057] Move code from Event AI to class Creature function for reuse in other ...megamage
2009-06-22* Update creature damage calculation.Machiavelli
2009-06-19*Update creature damage calculation.megamage
2009-06-19*Lower creature damage.megamage
2009-06-18*Change creature damage calculation.megamage
2009-06-18[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...megamage
2009-06-18* In case of a 'for' loop, don't declare the iterator of a type that has a la...Machiavelli
2009-06-17*Update creature melee damage calculation.megamage
2009-06-17*Allow to force to respawn creatures.megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-15*Some creature display id update. By VladimirMangos and GriffonHeartmegamage
2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
2009-06-13[7995] Check display id correctness for creature and gameobjects. Author: Vla...megamage
2009-06-11MergeMachiavelli
2009-06-11* Change name of recently added scriptAI functions to better reflect purposeMachiavelli
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-10*Fix the bug that players lose stats when change weapons when have disarm auras.megamage
2009-06-10*Fix a crash in 3896.megamage
2009-06-09*Fix a bug that creature ignore LOS in assistance case.megamage
2009-06-04[7951] Mope call for help code to function form Event AI code to allow use it...megamage
2009-06-03*Fix the bug that triggers are visible.megamage
2009-06-03[7948] Use SetFaction instead explcit field set, other cleanups. Author: NoFa...megamage
2009-06-03*Fix a crash introduced in 3734. Thanks to onkelz28megamage