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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...Muhaha
2009-05-03*Only update object which are in world.megamage
2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
2009-04-23*Do not let civilian aggro players.megamage
2009-04-19* Tabs to spaces cleanupMachiavelli
2009-04-16*Better names for var Modelid.Anubisss
2009-04-15Update to creature formations.raczman
2009-04-14Fix build on windows.raczman
2009-04-14Small update to creature respawn - by Iskanderraczman
2009-04-14Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.raczman
2009-04-13*Call new function InitializeAI() instead of Reset() to do one-time work.megamage
2009-04-11*Add function GetPlayer and GetCreature for scripts. Please try to not use Ge...megamage
2009-04-10*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)Rat
2009-04-04*Do not check formation for pet and summoned creatures.megamage
2009-03-31*Do not call reset in construct funciton of script.megamage
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
2009-03-24*Try to fix a crash bug.megamage
2009-03-21*Do not set civilians as react state defensive as default.megamage
2009-03-14*Init motionmaster before AI init. This fix some crash bug of script.megamage
2009-03-14*Move creature spell init from updateentry to initentry. This allows pet have...megamage
2009-03-13*Allow not to switch to charmed AI for some scripts.megamage
2009-03-13*Call stopmoving in moveidle.megamage
2009-03-12*Assign possessed AI and pet AI to charmed creatures.megamage
2009-03-05*Disable charmed/possessed creature AI.megamage
2009-02-26*Update active object code.megamage
2009-02-25*Fix some crash bugs.megamage
2009-02-24*Try to fix some crash bug related to grid.megamage
2009-02-23*More fix about move flag.megamage
2009-02-17Newline added to bottom of all files.KingPin
2009-02-09Replace tabs with spaces in more files.Paradox
2009-02-09Fix exploit, dont allow possessed NPCs to gossip to playerBiglad
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
2009-01-28*Fix build.megamage
2009-01-28*Clear combat flag when creature is created. This fix the bug that some creat...megamage
2009-01-28*Fix the bug that event ai mobs sometimes chase victims even when polymorphed.megamage
2009-01-27*Add creature extra flag "immune to taunt" and "charmed ai".megamage
2009-01-17*Update flee and confuse movement.megamage
2009-01-16*Fix Creature::FallGround. By Silver1ce.megamage
2009-01-10*setActive(false) when creature dies.megamage
2009-01-08*Update charm and possess code.megamage
2009-01-08*Try to fix the bug that creatures still "spark" after respawn.megamage
2008-12-26*Add condition for ghostlands.cppBlaymoira
2008-12-24*Additional movement checks added.TrullyONE
2008-12-23*Fix 2 typoBlaymoira
2008-12-19*Fixed creature initialize movement at respawn. Loot and tagging - correct se...TrullyONE
2008-12-19*Movement Generators standardization.shadowu@mail.bg
2008-12-15*Creature formations implemented.shadowu@mail.bg
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
2008-12-10*Add function SummonTrigger and allow to override its AI.megamage
2008-12-09*Merge to solve EOL issue.megamage