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path: root/src/game/CreatureEventAI.cpp
AgeCommit message (Expand)Author
2009-05-04*Replace some "mangos_debug" with "trinity_debug"megamage
2009-05-03*Fix the bug that eventAI creatures change target every update.megamage
2009-04-29[7731] Some code cleanups, warrning fixes. Author: VladimirMangosmegamage
2009-04-27*Fix build.megamage
2009-04-27[7723] New AI call EnterCombat called at enter creature to combat (and re-ent...megamage
2009-04-27[7717] Use more safe code in EventAI. Author: VladimirMangosmegamage
2009-04-27[7716] Fixed some typos and possible crashes. Author: AlexDerekamegamage
2009-04-26*Fix CAST_INTURRUPT_PREVIOUS flag for eventai action castQAston
2009-04-25*Add new eventAI action 105 call assistance. Param1 = radius.megamage
2009-04-24[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redu...megamage
2009-04-24Change all SD2: to TSCR:Chaz Brown
2009-04-22[7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasymegamage
2009-04-22[7697] Interrupt casting at enter to evade mode. Author: VladimirMangosmegamage
2009-04-20*Correct check range for totem area auras.QAston
2009-04-19[7689] Batter EventAI loading checks and fix one from possible crash cases. A...megamage
2009-04-17*Fix build.megamage
2009-04-17*Remove event_ai from script folder.megamage
2009-04-17[7679] More checks for creature EventAI loading at server startup. Author: No...megamage
2009-04-15 [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangosmegamage
2009-04-14 [7667] Add to CreatureAI field pointing to creature itself. Use it instea...megamage
2009-04-14 [7666] For heroic mode creature use AIName from normal mode version in sa...megamage
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage