| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-05-04 | *Replace some "mangos_debug" with "trinity_debug" | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Fix the bug that eventAI creatures change target every update. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | [7731] Some code cleanups, warrning fixes. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | *Fix build. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7723] New AI call EnterCombat called at enter creature to combat (and ↵ | megamage | |
| re-enter if leave by some reason). Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-04-27 | [7717] Use more safe code in EventAI. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7716] Fixed some typos and possible crashes. Author: AlexDereka | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-26 | *Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast | QAston | |
| *Rewrite .reload all pet_spells command to make it reset actionbars correctly. --HG-- branch : trunk | |||
| 2009-04-25 | *Add new eventAI action 105 call assistance. Param1 = radius. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-24 | [7710] Fixed problem with stuck in combat creatures with EventAI. Remove ↵ | megamage | |
| redundent AI field. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-04-24 | Change all SD2: to TSCR: | Chaz Brown | |
| --HG-- branch : trunk | |||
| 2009-04-22 | [7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-22 | [7697] Interrupt casting at enter to evade mode. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Correct check range for totem area auras. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | [7689] Batter EventAI loading checks and fix one from possible crash cases. ↵ | megamage | |
| Author: NoFantasy --HG-- branch : trunk | |||
| 2009-04-17 | *Fix build. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-17 | *Remove event_ai from script folder. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-17 | [7679] More checks for creature EventAI loading at server startup. Author: ↵ | megamage | |
| NoFantasy --HG-- branch : trunk | |||
| 2009-04-15 | [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos | megamage | |
| This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk | |||
| 2009-04-14 | [7667] Add to CreatureAI field pointing to creature itself. Use it ↵ | megamage | |
| instead diff. fields in subclases. Author: VladimirMangos Also send pointer to AI constructors ans mark constructors as explicit. This changes allow move now some generic often used AI code to CreatureAI helper functions. --HG-- branch : trunk | |||
| 2009-04-14 | [7666] For heroic mode creature use AIName from normal mode version in ↵ | megamage | |
| same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk | |||
| 2009-04-07 | [7622] Added creatureAI with related database tables. Author: AlexDereka | megamage | |
| *Note: three tables are renamed. --HG-- branch : trunk | |||
