| Age | Commit message (Collapse) | Author |
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before getting me to push them ogeraisi)
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NoFantasy and DearScorpion
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titan relic cannot be clicked.
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VladimirMangos
* Restrict access, use enum args, move some repeated code parts to function.
* Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
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unspawned and disappear correctly upon despawn (even if PCs aren't moving)
Quest 308 changed to not require completion of 403 (offi does not have 403 as quest, just a gossip)
Quest 308 finish script changed to show unguarded barrel earlier (as it does in offi)
Author of all of these: totoro.
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VladimirMangos
* Not set owner for will summoned gameobjects.
Its not expected to have owner, and must be accessable to all players (or team).
* Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
* Cleanup Spell::EffectSummonObjectWild.
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owner object list
*Cleanups in Aura 1852 and recenlty added glyph code.
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WorldSession::HandleMoveWorldportAckOpcode.
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This one more step to pre-map events proccesing and parallel in future.
[8256] Restore DB script loading broken after [8252]. Author: VladimirMangos
Also propetly decrease scheduled DB script actions at map unloading.
Some code style restore.
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Author: VladimirMangos
* Drop horribale hack with stored charges amount, use instead GO info charges data as expected.
* Count trap activations as charge uses if it have limited charges.
* Check trap reactions only in ready spawned state.
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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*Correct GO delete call in Gameobject::Update.
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operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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This will prevent delayd owner access from gameobject destructor
in time remove list proccessing and fix possible related problems
with crosslinked pointers.
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cannot be summoned.
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triggered.
*Provide spell support for quest 12698
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call camera GO event scripts. Author: NoFantasy
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*Rebuild buidlings after fortress is taken over.
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*Do not save respawn time for internally added cre/go.
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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points.
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*Fix trap radius calculation in some cases-by krz
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