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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-25T14:01:01Z
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Map.cpp
Age
Commit message (
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Author
2010-06-05
Fix SCRIPT_COMMAND_FIELD_SET, it will no longer throw error that the specifie...
Machiavelli
2010-06-05
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
click
2010-06-04
Fix SCRIPT_COMMAND_EMOTE, allow it to be used in gossip scripts where source ...
Machiavelli
2010-06-04
Fix SCRIPT_COMMAND_TALK to be used in gossip scripts.
Machiavelli
2010-06-03
Missing rename. (VStudio crashed on me earlier)
Machiavelli
2010-06-03
Rename SCRIPT_COMMAND_MOD_UPDATEFIELD to SCRIPT_COMMAND_SET_FLAG to avoid con...
Machiavelli
2010-06-03
Implement SCRIPT_COMMAND_MOD_UPDATEFIELD with parameters datalong = index, da...
Machiavelli
2010-06-03
Fix crash in SCRIPT_COMMAND_QUEST_EXPLORED, fixes issue #2532
Machiavelli
2010-06-02
Few changes to *_scripts handling in core.
Machiavelli
2010-05-29
Implemented areaflag hacks for areas Sunreaver Pavilion and Silver Covenant P...
_manuel_
2010-05-25
Modified SCRIPT_COMMAND_TELEPORT_TO now it can be used for Creatures. For pla...
_manuel_
2010-05-18
SCRIPT_COMMAND_ORIENTATION fixed right. (thanks Mach)
malcromdev@gmail.com>
2010-05-18
Fix SCRIPT_COMMAND_ORIENTATION db script command.
malcromdev@gmail.com>
2010-05-18
Some more engrish to english logerror updates.
malcrom
2010-05-18
Fix broken linuxcompile broken in r53601d50dd
click
2010-05-17
Add ablility to select closest creature of entry (dataint), range (x) as targ...
malcromdev@gmail.com>
2010-05-17
Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature ...
malcromdev@gmail.com>
2010-05-16
Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).
click
2010-05-13
Make WaypointMgr to singleton.
Anubisss
2010-05-07
* Add SCRIPT_COMMAND_CLOSE_GOSSIP that can be used in gossip_scripts to force
Brian
2010-05-10
Stop drinking heavily and instead do things properly - fixes a typo from prev...
click
2010-05-10
Fix the little messup from the previous commit (sorry!)
click
2010-05-10
Add support for NPC-based start of playing moviesequence + clean up indenting...
click
2010-05-01
Fix instance load broken by me in 8c4b824176
Spp
2010-04-19
More warning removal (Some code modifications and cleanup when needed)
Spp
2010-04-19
Remove LOTS of compile warnings
Spp
2010-04-08
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code Style: Remove trailing spaces
Spp
2010-03-30
Added SCRIPT_COMMAND_MODEL 32 Allows changing of npc model in db scripts.
malcromdev@gmail.com>
2010-03-29
Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons...
malcromdev@gmail.com>
2010-03-17
Upgraded SCRIPT_COMMAND_EMOTE to do state emotes, too, based on datalong2 val...
Xanadu
2010-03-11
Convert some C style casts to new functions
thenecromancer
2010-03-11
Fixed SCRIPT_COMMAND_ORIENTATION, orientation needs to be float. Credit to Ma...
Xanadu
2010-03-07
Some Creature* casts moved to new ToCreature.
raczman
2010-03-01
Implemented SCRIPT_COMMAND_ORIENTATION.
_manuel_
2010-02-27
removed redundant linking
silver1ce
2010-02-27
Update visibility system
silver1ce
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-05
Yet more cleanup, mostly in the script system. This should conclude the scrip...
Xanadu
2010-02-03
cleanup into grid containers
silver1ce
2010-01-29
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RES...
XTZGZoReX
2010-01-23
* Remove CellLock class and all cell-level thread locking.
XTZGZoReX
2010-01-23
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...
Anubisss
2010-01-22
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
QAston
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