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path: root/src/game/Map.h
AgeCommit message (Collapse)Author
2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
--HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
--HG-- branch : trunk
2009-08-19*Add script lock for ScriptsProcess() because some bad scripts may cause ↵megamage
dead loop. --HG-- branch : trunk
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that ↵megamage
player cannot see dummy aura is cancelled when puppet is far away. --HG-- branch : trunk
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
--HG-- branch : trunk
2009-08-08*Fix a crash caused by relocationnotifymegamage
--HG-- branch : trunk
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
*Do not delete the map immediately until all players are teleported. --HG-- branch : trunk
2009-08-01*Improvements in map managing.QAston
--HG-- branch : trunk
2009-07-31[8272] Fixed typos in world 'height' by code. Author: Soryamegamage
--HG-- branch : trunk
2009-07-31 [8252] Move DB scripting code from global World to Map. Author: Ambalmegamage
This one more step to pre-map events proccesing and parallel in future. [8256] Restore DB script loading broken after [8252]. Author: VladimirMangos Also propetly decrease scheduled DB script actions at map unloading. Some code style restore. --HG-- branch : trunk
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for ↵megamage
speedup Author: Ambal Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
2009-07-09*Allow to fish in shallow water.aven_coda
--HG-- branch : trunk
2009-06-10*Move relocation notify back to map class so that mtmap can work better.megamage
--HG-- branch : trunk
2009-06-09*Fix the bug that players cannot see anything in instance.megamage
--HG-- branch : trunk
2009-06-09*Update relocation notification code. Always store pointers instead of guids.megamage
--HG-- branch : trunk
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
--HG-- branch : trunk
2009-05-25*Move some random generator functions to map class: functions in ↵megamage
map/object/movementgenerator/spell --HG-- branch : trunk
2009-05-25*Merge.megamage
--HG-- branch : trunk
2009-05-15Added MTRand object to Map class.raczman
This is first step of getting rid of static MTRandTSS object. --HG-- branch : trunk
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
--HG-- branch : trunk
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
Remove ZThread source code from mangos. --HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-19* Tabs to spaces cleanupMachiavelli
--HG-- branch : trunk
2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-15Update to creature formations.raczman
This is a big merge, it may cause problems. Use with caution, report bugs. --HG-- branch : trunk
2009-04-10*Make CreatureGroupHolder map-based to prevent crash when using multi-thread ↵megamage
map. --HG-- branch : trunk
2009-04-06* Trailing whitespace removed.XTZGZoReX
--HG-- branch : trunk
2009-04-04*Merge.megamage
--HG-- branch : trunk
2009-04-03[7609] Trailing whitespace cleaning Author: fregharmegamage
--HG-- branch : trunk
2009-04-02*Fix some visibility bug.megamage
--HG-- branch : trunk
2009-04-02 [7593] Map::EnsureGridLoaded related cleanups and fixes: Author: ↵megamage
VladimirMangos * Make generic EnsureGridLoaded function and move specialized code to LoadGrid and EnsureGridLoadedAtEnter * Rename args to gx/gy for low-level grid numbering values. * Remove redundent LoadMpa call after always case loading maps in EnsureGridCreated --HG-- branch : trunk
2009-03-31*Backport some code from TC2.megamage
--HG-- branch : trunk
2009-03-29 [7578] Replace generic [7577] implememtaion by more explicit code. ↵megamage
Author: VladimirMangos This must restore build at Unix/Linux. --HG-- branch : trunk
2009-03-28*Temp fix build in linux.megamage
--HG-- branch : trunk
2009-03-28[7577] Implement YellToZone for different world object types. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-27[7552] Move client version dependend DBC code to src/game. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-20*More work on summon system.megamage
--HG-- branch : trunk
2009-03-18 [7487] Avoid attempt use InstanceSave data for non-dungeons. Author: ↵megamage
VladimirMangos Also check map existance and correctness at instance data loading. Removed unused and totally bugged InstanceMap::GetResetTime. --HG-- branch : trunk
2009-03-11 [7440] Use server-side only zone info. Optimize related calles in case ↵megamage
zone and subzone use. Author: VladimirMangos This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
2009-03-10 [7439] Fix wrong liquid level in some places. Need reectract maps. ↵megamage
Author: DiSlord Remove some log on extract maps. Add liquid status log to .gps command --HG-- branch : trunk
2009-03-09 [7428] Add new .map file format use more compact data store and usemegamage
Rewrite .map extractor + extract more useful data + add "-f 0" option for disable size/accuracy optimisation + Compatability vs 2.4.3 client data More fast get .map data Implement fatigue timer Rewrite breath timer Allow absorb/resist for lava/slime environmental damage Need re-extract map for work. Author: DiSlord --HG-- branch : trunk
2009-03-06*Merge.megamage
--HG-- branch : trunk
2009-03-05*Implement access_requirement table - by IskanderBlaymoira
- now check the requirements on teleport not only on areatrigger use - moved some columns from instance_template and areatrigger_teleport to access_requirement table --HG-- branch : trunk
2009-03-05*Merge.megamage
--HG-- branch : trunk
2009-03-03*Fix a crash.megamage
--HG-- branch : trunk
2009-02-27[7337] Make some methods const. Author: ApoCmegamage
--HG-- branch : trunk
2009-02-26*Merge.megamage
--HG-- branch : trunk
2009-02-26*Fix a crash.megamage
--HG-- branch : trunk
2009-02-25*Update active object code. By VladimirMangos.megamage
--HG-- branch : trunk