aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.h
AgeCommit message (Expand)Author
2009-08-29*Make position as a class;megamage
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-19*Add script lock for ScriptsProcess() because some bad scripts may cause dead...megamage
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...megamage
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
2009-08-08*Fix a crash caused by relocationnotifymegamage
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
2009-08-01*Improvements in map managing.QAston
2009-07-31[8272] Fixed typos in world 'height' by code. Author: Soryamegamage
2009-07-31 [8252] Move DB scripting code from global World to Map. Author: Ambalmegamage
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-09*Allow to fish in shallow water.aven_coda
2009-06-10*Move relocation notify back to map class so that mtmap can work better.megamage
2009-06-09*Fix the bug that players cannot see anything in instance.megamage
2009-06-09*Update relocation notification code. Always store pointers instead of guids.megamage
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
2009-05-25*Move some random generator functions to map class: functions in map/object/m...megamage
2009-05-25*Merge.megamage
2009-05-15Added MTRand object to Map class.raczman
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
2009-04-19* Tabs to spaces cleanupMachiavelli
2009-04-15*Merge.megamage
2009-04-15Update to creature formations.raczman
2009-04-10*Make CreatureGroupHolder map-based to prevent crash when using multi-thread ...megamage
2009-04-06* Trailing whitespace removed.XTZGZoReX
2009-04-04*Merge.megamage
2009-04-03[7609] Trailing whitespace cleaning Author: fregharmegamage
2009-04-02*Fix some visibility bug.megamage
2009-04-02 [7593] Map::EnsureGridLoaded related cleanups and fixes: Author: Vladimir...megamage
2009-03-31*Backport some code from TC2.megamage
2009-03-29 [7578] Replace generic [7577] implememtaion by more explicit code. Author...megamage
2009-03-28*Temp fix build in linux.megamage
2009-03-28[7577] Implement YellToZone for different world object types. Author: Vladimi...megamage
2009-03-27[7552] Move client version dependend DBC code to src/game. Author: VladimirMa...megamage
2009-03-20*More work on summon system.megamage
2009-03-18 [7487] Avoid attempt use InstanceSave data for non-dungeons. Author: Vlad...megamage
2009-03-11 [7440] Use server-side only zone info. Optimize related calles in case zo...megamage
2009-03-10 [7439] Fix wrong liquid level in some places. Need reectract maps. Author...megamage
2009-03-09 [7428] Add new .map file format use more compact data store and usemegamage
2009-03-06*Merge.megamage
2009-03-05*Implement access_requirement table - by IskanderBlaymoira
2009-03-05*Merge.megamage
2009-03-03*Fix a crash.megamage
2009-02-27[7337] Make some methods const. Author: ApoCmegamage
2009-02-26*Merge.megamage
2009-02-26*Fix a crash.megamage
2009-02-25*Update active object code. By VladimirMangos.megamage