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Map.h
Age
Commit message (
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Author
2009-08-29
*Make position as a class;
megamage
2009-08-25
*Delete object after map update. This will make mtmap safer.
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-19
*Add script lock for ScriptsProcess() because some bad scripts may cause dead...
megamage
2009-08-12
*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...
megamage
2009-08-11
*ResetMap for worldobjects when map is deleted.
megamage
2009-08-08
*Fix a crash caused by relocationnotify
megamage
2009-08-06
*Fix the bug that players get stuck after teleported out of bg.
megamage
2009-08-01
*Improvements in map managing.
QAston
2009-07-31
[8272] Fixed typos in world 'height' by code. Author: Sorya
megamage
2009-07-31
[8252] Move DB scripting code from global World to Map. Author: Ambal
megamage
2009-07-16
[8182] Store and use Map* pointer in WorldObject instead map ids for spee...
megamage
2009-07-09
*Allow to fish in shallow water.
aven_coda
2009-06-10
*Move relocation notify back to map class so that mtmap can work better.
megamage
2009-06-09
*Fix the bug that players cannot see anything in instance.
megamage
2009-06-09
*Update relocation notification code. Always store pointers instead of guids.
megamage
2009-05-27
*Cleanup message deliver functions. Remove unused parameters.
megamage
2009-05-25
*Move some random generator functions to map class: functions in map/object/m...
megamage
2009-05-25
*Merge.
megamage
2009-05-15
Added MTRand object to Map class.
raczman
2009-05-13
[7811] do not reload already loaded map coordinats at runtime. Author: Ambal
megamage
2009-05-13
[7810] Moved ZThread related code on ACE framework. Author: Ambal
megamage
2009-04-20
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
megamage
2009-04-19
* Tabs to spaces cleanup
Machiavelli
2009-04-15
*Merge.
megamage
2009-04-15
Update to creature formations.
raczman
2009-04-10
*Make CreatureGroupHolder map-based to prevent crash when using multi-thread ...
megamage
2009-04-06
* Trailing whitespace removed.
XTZGZoReX
2009-04-04
*Merge.
megamage
2009-04-03
[7609] Trailing whitespace cleaning Author: freghar
megamage
2009-04-02
*Fix some visibility bug.
megamage
2009-04-02
[7593] Map::EnsureGridLoaded related cleanups and fixes: Author: Vladimir...
megamage
2009-03-31
*Backport some code from TC2.
megamage
2009-03-29
[7578] Replace generic [7577] implememtaion by more explicit code. Author...
megamage
2009-03-28
*Temp fix build in linux.
megamage
2009-03-28
[7577] Implement YellToZone for different world object types. Author: Vladimi...
megamage
2009-03-27
[7552] Move client version dependend DBC code to src/game. Author: VladimirMa...
megamage
2009-03-20
*More work on summon system.
megamage
2009-03-18
[7487] Avoid attempt use InstanceSave data for non-dungeons. Author: Vlad...
megamage
2009-03-11
[7440] Use server-side only zone info. Optimize related calles in case zo...
megamage
2009-03-10
[7439] Fix wrong liquid level in some places. Need reectract maps. Author...
megamage
2009-03-09
[7428] Add new .map file format use more compact data store and use
megamage
2009-03-06
*Merge.
megamage
2009-03-05
*Implement access_requirement table - by Iskander
Blaymoira
2009-03-05
*Merge.
megamage
2009-03-03
*Fix a crash.
megamage
2009-02-27
[7337] Make some methods const. Author: ApoC
megamage
2009-02-26
*Merge.
megamage
2009-02-26
*Fix a crash.
megamage
2009-02-25
*Update active object code. By VladimirMangos.
megamage
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