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path: root/src/game/Object.cpp
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2008-11-21*Move object update from objectaccessor to mapmegamage
*Move activeobject list from objectaccessor to map *Open grid for all active creatures (previously only for possessed ones) --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
2008-11-09[svn] Send AttackStart package when update visibility.megamage
Update DoMeleeAttackIfReady to support dual wield. Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model. Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable. Add NullCreatureAI for trinityscript. Fix channeler's soul transfer. Some update of black temple scripts. --HG-- branch : trunk
2008-11-06[svn] Rewrite canSeeOrDetect function.megamage
Minor change on trigger creatures. Remove some unused hacks in scripts. --HG-- branch : trunk
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
2008-11-02[svn] Add function GameObject::CastSpell. Used for hunter's trap and so.megamage
Use original caster instead caster to check spell hit result. Let spell triggers have the same faction as the summoner. Fix the bug that trigger creatures attack enemy. (no need use civilian extra flag in the future, 128 is enough) Fix shadow step. --HG-- branch : trunk
2008-10-31[svn] Improve TargetedMovement (TODO: let mob find "near angle" rather than ↵megamage
"random angle"). Delete a repeated check in instance canenter(). Fix some spell targets. Add some sunwell spell sql. Fix Magtheridons earthquake. (TODO: need to find out why soul transfer has no effect when casted by mobs) Let Brutallus dual wield. Enable burn (still no script effect). Quick fix for shadowmoon valley illidan quest crash (wait for author's fix). --HG-- branch : trunk
2008-10-30[svn] Enable linked spells: cast spells/remove auras when spells ↵megamage
casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql. Let trigger creature cast AOE spells when summoned. Illustration provided in sql. Let active creatures always visible if possible. (seems does not work for now, need to find out why) --HG-- branch : trunk
2008-10-27[svn] * Changed modelid_a/h(2) values to modelid1..4, display ids are no ↵w12x
longer incorrectly chosen based on player faction. Patch provided by WarHead. --HG-- branch : trunk
2008-10-27[svn] Fix a compile error about M_PI_2.megamage
Update Felmyst script to test new setActive function. Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way). (some unfinished unused content included, just ignore them, will finish them later) --HG-- branch : trunk
2008-10-27[svn] * Allow WorldObjects to keep the grid active, and prevent it from ↵w12x
being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises. --HG-- branch : trunk
2008-10-27[svn] Fix some mistakes of the last two commits.megamage
--HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-20[svn] Implement CREATURE_FLAG_EXTRA_TRIGGER. In GM mode, creatures flagged ↵w12x
with this will be displayed with displayid_a, in non-gm mode with displayid_h. --HG-- branch : trunk
2008-10-18[svn] Add Unit::GetObjectInWorld function to get object by guid without ↵megamage
providing reference. Small change in SummonGameObject. Fix a bug that player can not click summoned najentus spine (must let target summon gameobject). --HG-- branch : trunk
2008-10-18[svn] Modify SummonGameObject function to set owner GUID.megamage
Implement spell 23019. Patch provided by Edder. --HG-- branch : trunk
2008-10-17[svn] Added a function for WorldObjects to summon GameObjects. Original ↵w12x
patch provided by streetrat. Please refer to the patch thread for usage instructions. --HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-12[svn] * Send ShutdownMsg to console using outstring_log.Seline
* Prevent Client Crashes when MOVEMENTFLAG_ONTRANSPORT and MOVEMENTFLAG_SPLINE2 is set on creatures. * Implement four new SEC_ADMINISTRATOR commands: - Group (.group [leader]/[disband]/[remove]) commands. - GameObject State (.gobject state <guid> <state>) command. --HG-- branch : trunk
2008-10-11[svn] * svn:eol-style native set on all files that need itNeo2003
--HG-- branch : trunk
2008-10-09[svn] * Updated to 6743 and 685Neo2003
Moved language id used by Arena to a higher place to solve conflicts Added the empty script folders --HG-- branch : trunk rename : 6731-680 => 6743-685
2008-10-06[svn] * Removed ObjectPosSelector and DetectPosCollision. See ↵derex_tri
http://www.trinitycore.org/forum/project.php?issueid=3 * Need win32 build fix ;) --HG-- branch : trunk
2008-10-05[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used ↵Neo2003
everywhere instead of hard-coding packet --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk