| Age | Commit message (Collapse) | Author |
|
Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
|
|
spellclick table.
--HG--
branch : trunk
|
|
`item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
absent data and not expected to exist item. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
OfferRewardEmoteDelay value for set time ordering details and reward emotes. Author: NoFantasy
--HG--
branch : trunk
|
|
model. This fix the bug that some triggers are visible.
--HG--
branch : trunk
|
|
call DB scripts. Author: NoFantasy
Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting.
--HG--
branch : trunk
|
|
and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
|
|
addon data. Author: NoFantasy
--HG--
branch : trunk
|
|
*Do not save respawn time for internally added cre/go.
--HG--
branch : trunk
|
|
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
|
|
game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing)
*Fix defenders' portal (now only useable for horde)
*Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually).
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
amd add unit_class field to creature_template. Author: NoFantasy
--HG--
branch : trunk
|
|
trainer_class/trainer_race for clarify use. Author: NoFantasy
--HG--
branch : trunk
|
|
This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
--HG--
branch : trunk
|
|
VladimirMangos
* Use BDC data (creature weapon not alwas listed in item_template)
--HG--
branch : trunk
|
|
completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Better integration creature event ai strings.
* Not inclide in checks as expected max mangos strings range value to range
--HG--
branch : trunk
|
|
redundend data. Author: VladimirMangos
--HG--
branch : trunk
|
|
VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case.
* Remove unddeded hacks for model ids from Spell::EffectSendTaxi
* Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
--HG--
branch : trunk
|
|
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
|
|
Arrays are significantly faster.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
client show. Author: VladimirMangos
Also use enum for gsmeobject states.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Author: NoFantasy
--HG--
branch : trunk
|
|
IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
loading. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
packets Author: arrai
--HG--
branch : trunk
|