Age | Commit message (Collapse) | Author |
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removed by damage.
The original author of AURA_INTERRUPT_FLAG_UNATTACKABLE is kamir86. Sorry for not mentioning that in rev 221.
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Add interrupt_flag_unattackable. Source: mangos forum. Adapted by F636y623.
Add function CombatStart().
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Use new remove aura by interrupt flag function.
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units have invalid combat reach.
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Minor change on trigger creatures.
Remove some unused hacks in scripts.
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
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item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.
**Its a big commit. so test with care... or without care.... whatever floats your boat.
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have successfully applied 146_world.sql)
Fix HandleAuraModIncreaseHealth, also increase current health.
Merge from Mangos:
2008-11-02 10:53:27 854e0d64e3410b2a1eff6d56705f8e42b4291534 Do not split self caused damage.
(PART) 2008-10-31 12:45:22 e56b671979623570acd358a9b99aa169be22ffba Move tamed pet creating code to new function.
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Use vector to store linked spell information to support multiple effects.
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QAston.
Fix priest's fear. Is breakable now.
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seed of corruption does not work and "cannot find destination for spell" spams. Not sure if this is the correct way to fix it.
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* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.
TEST REV so be careful of creepy crawly bugs!
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that finding random contact point causes crash.
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Fix cone spells.
Use interrupt_aura_flag to remove stealth/invisible/feign death auras.
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"random angle").
Delete a repeated check in instance canenter().
Fix some spell targets.
Add some sunwell spell sql.
Fix Magtheridons earthquake. (TODO: need to find out why soul transfer has no effect when casted by mobs)
Let Brutallus dual wield. Enable burn (still no script effect).
Quick fix for shadowmoon valley illidan quest crash (wait for author's fix).
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Call AI function only when spell hits target.
Move combat check from dealdamge to attackerstateupdate to remove redundant check.
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target selection. (work almost done)
Merge mangos svn rev 6744.
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casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql.
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)
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Update glancing damage formula.
Do not daze creatures when other creatures attack from the back (need to find a better way).
Fix the damage calculation of +damage aura.
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Implement linked spells, but will not enable it before testing.
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being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
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higher level player. Patch provided by Reiner030.
* Fixed positive spells being not resistable when cast on hostile units. Patch provided by QAston.
* Fixed compile warnings in gcc. Patch provided by WarHead.
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Limited-number-of-players spell; shared damage spell; target-in-line cone spell (e.g. dark glare).
Change angle of cone spells from 120 degree to 60 degree.
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breakable aura check. Patch provided by thenecromancer.
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SPELL_DAMAGE_CLASS_MAGIC.
Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss.
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with this will be displayed with displayid_a, in non-gm mode with displayid_h.
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* Fixed: not apply healling bonus to spell 40972 heal amount. - Source Mangos
* Item 30627 hidden cooldown - Source Mangos
* Fixed Trinityrealm autopatching system - Source Arrai
* Add support for autoconf 2.6.2 and newer - Source Derex
Some decent sized changes, please test before deploying - KP
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range (now range is related to the attacker's bounding_radius and target's combat_reach, not sure if both should be combat_reach).
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Add Felmyst script.
Add Eredar twins script. Script provided by BroodWyrm.
Update Brutallus script. Patch provided by riddick. (Burn temporarily disabled)
Update void reaver script. Patch provided by Bagsac.
Fix a bug that Najentus causes server crash.
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use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
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for example).
* Critters now flee from attacker when taking damage.
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function SpellHitTarget.
Fix a bug in r57_trinity.sql.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders
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rename : 6731-680 => 6743-685
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-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements
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partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
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rename : 6700-670 => 6721-676
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